World of Al'Dravin
Hill Dwarf, any alignment
Armor Class: 13 (with mage armor)
Hit Points: 75 (10d8 0)
Skills: Arcana +7 History +7
Saving Throws: Intelligence +7 Charisma +6
Challenge: 6 (2300 XP)
Ability Modifiers: +2 Con, +1 Wis
Dwarven Resilience: advantage on saving throws agains poison and resistance against poison damage.
Stonecunning: proficiency on History checks related on stoneworks and add double proficiency on it.
Tools Proficiency: smith’s tools, brewer’s supplies or mason’s tools
Dwarven Combat Training: proficiency with the battleaxe, handaxe, throwing hammer, and warhammer. (not considered for template)
Dwarven Toughness: 1 extra hit point for each level
Darkvision: 60ft (18m / 12sqr)
Languages: speaks Common and Dwarvish
Quarterstaff. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 3 (1d6 +0 ) bludgeoning damage.
Properties: Versatile (1d8),
Spellcasting. the Arcanist is an 10th-level wizard. Its spellcasting ability is Intelligence (spell save DC 15, to hit with spell attacks +7)
Cantrips (at will): Light, Acid Splash, Mending, Prestidigitation, Friends,
1st level (4 slots): Tenser’s Floating Disk, Mage Armor,
2nd level (3 slots): See Invisibility, Invisibility, Scorching Ray, Rope Trick,
3rd level (3 slots): Counterspell, Fear, Blink,
4th level (3 slots): Control Water, Ice Storm,
5th level (2 slots): Bigby’s Hand, Teleportation Circle,
Click here to see spells descriptions (external tool)
Facial features: Mustache
Characteristic 1: Picks at lint or dirt on others’ clothes
Characteristic 2: Unexplained dislike for certain organization
Personality Trait: Selfless
Possession: Wand of Parrying
This fin steel wand functions as a shield while you are holding it, increasing your armor class by 2. In addition, you can use a bonus action to cast the cantrip Blade Ward.