World of Al'Dravin

Glugg's return home Part 1

Glugg and the Stonebear tribe members he encountered in skull city teleported back to the land that once supported Akkar.  From Akkar they took the east road through Spandoria took the right fork south to kingsfleet in order to obtain a ship in the land of a thousand lakes.

From there they guided the ship through the rivers and canals until they were on the open sea.  A month on open waters they pulled the ship into a pinensula of land to restock previsions and rest on the land.  During the night they were set upon by sea hags and Merrow.  Tabarr’s three berserker captains died, along with …….  And ……..  fled in fear from the hags supernatural powers; she was not found.  Here they met a Sea Elf (a triton) and an orc shaman (druid). The next morning they set sail on the last leg of the journey and landed in Crescent Moon Bay where they hauled the boat up onto the land and concealed it with foliage.

The group decided to travel, first traveling through the light jungle area – which were ambushed again by roughly 10 trolls.  Quick thinking the shaman summoned crocodiles to help defend their camp and the another cast mass suggestion telling the trolls to travel to the Ashenfields to collect a particular type of rock.  The remaining dead trolls were tossed on the fire.  They continued their journey north through thicker jungle then traversed the jungle covered mountains until finally they arrived at Stonebear Enclave.

Glugg was questioned by the members of the tribe – many distrusting Tabarr’s choice in bringing glug here, especially by the new Chiief Tabarr left in charge when he left.  Glugg, the chief, and Tabarr (the chiefs, met in the chief’s bone hut to converse – then ‘transcend’.  Here Glugg went on a spirit journey; flying through the air to the north over the Stonebears old home – now occupied by Jogug Blackhand – then south to the battlefield where the Stonebears were ambushed by Lizardfolk (betrayed by glugg’s own father and current chief at the time).  Glugg continued south and witnessed Mt. Spire erupt creating the ashen fields. The journey made one last stop, over the White spindle forest (where gluggs father was said to have left – never to be heard from again) he glimpsed an oasis – before his spirit journey ended and Glugg was ripped back into his material body. 

Many of the tribe wanted to believe Glugg but needed proof. So glug and the tribesmen from skullcity accompanied Glugg on a quest to prove his heritage and his claims to the tribesmen – they journeyed southwest to White spindle forest to find answers.  Before they departed the current chief stopped glug and told him there were reports that the blackhand clan were on a war march and possibly traveling south, they would defend their home but told glug to hurry.

They traveled south of the Ashenfields through the swamp for many days until they came to White spindle forest, a forest of colossal mushroom stalks, florescent bugs and plants, and pools of glowing water.  The sunlight above, cast through the canopy of toadstools, illuminated the area with a prismatic hue.  The deeper they went the more clustered and alien the landscape became.  Until it broke into a clearing and the oasis from Glugg’s spirit Journey. 

The oasis here was home to a crystal clear lake – yet nothing living resided here – there was utter silence. Many of the tribesmen drank from the ice cold water fed by subterranean cavern streams and rivers.  Glugg found his fathers drinking horn berried in the bed of the lack.  The triton sensed something off about the water and instructed everyone to stop drinking from it and leave it be. 

Others cast their gaze to the sky, through the clearing of the toadstool canopies, and discovered an ancient temple hidden on the side of a cliff of the nearest mountain face – it was surrounded by massive Rocs spiraling around the keep defensively.  The decided to investigate. 

They flew up the cliff face with spells and magical items and reached the entrance way without attracting the attention of gargantuan Rocs.  The doors and halls inside the structure was built for giants, the walls were covered in vines and roots dripping water down to the soft and spungy floor where centuries of moss and algae had grown to form a new floor.  Scouting the area the group found an ancient scroll hidden inside the nook of roots. It was a letter from Gluggs father.  Further search uncovered a carved figurine of a beholder.

Continuing their search, the group heard a strange speech coming from behind a sturdy wooden door.  With the use of Gluggs animal companion they spyed a floating orb with many eye stalks resembling the beholder figurine.  The others convinced glug we need to engage the creature and move deeper into the structure.  With that Glugg kicked in the door and were instantly fired upon by the beholder’s eye rays for intruding.  The beholder had three Cloaker minions as well; one of which attached to the beholder like a cape.  The druid summoned a small army of tiny pixies and put the beholder to sleep and the day was one, but not before the triton was almost killed by the Cloakers.  The beholder had a room of extremely organized belongingss including…

Past the beholder’s room the party chose to skip the strange muddy watery hole in the hallway and instead went upstairs towards the sound of howling winds.  At the top of stairs was strong iron door… which glug pulled off its hinges with his immense strength and used the door to divert the storm strength winds.  They were standing at the summit of the mountain where a humanoid figure floating in the center of the room was channeling some kind of energy creating the gusting winds.  Above the man grasping hold of the edges of the room were multiple huge giant hands frozen in time.  Sensing a change the humanoid turned and dropped his concentration on the spell, it was Gluggs father, Kegg.  But much older, impossibly old and impossibly alive – after 900 years. 

After a touching reunion Kegg explained his side of the story and what had happened.  He wasn’t the monster history made him to be.  Kegg gave his son Glugg his legendary hammer Runeclaw as well as his Roc feather cloak.  Glugg gave Kegg the letter and the drinking horn when the giant hands began to move – grasping hold of the edges of the building beginning to lift the giant’s bodies up into view.  Kegg told Glugg and the others that they couldn’t stay, it’s too dangerous and to avoid the waters of the Oasis.  He called down one of the Rocs and told Kegg the Roc would take them to safety away from this place and hurridly told Glugg he will have a yearning to return, return to the pools of the oasis – but he must not, at all cost he should never return here with that he began the ritual again and with it the winds blasted the area subdueing the giants again – freezing them in place, motionless, caught in a variation of a timestop spell.

Atop the wide back of the monstrous eagle Roc they made their way back to Stonebear Enclave…. And that is where the journey ended for now.

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Skull City Tournament

https://docs.google.com/spreadsheets/d/12JDfn2gX1H7lwXUgyOAoK_av4RRwSKf6VDK0rRZuZQ4/edit#gid=0

Finalists:

Vahalic – Paladin of Vengeance VS Taklinn – Paladin of Protection (5 to 1 odds in favor of Vahalic)

Patriarch Exekiel – Storm Cleric of the Old Gods VS Odand the Spider – Arcane Trickster / Conjurer (5 to 1 odds in favor or Zeke)

Master at Arms Bing-bong – Champion VS Glugg, the Maul Warrior – Bear totem Barbarian (3 to 1 odds in favor of Bing-bong)

Amon the Blade Singer – Blade Singer / FIghter VS Herald of Blood (10 to 1 odds in favor or Herald of Blood)

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Adventuring groups

Befield group:
Zeke (tempest cleric)
Taklinn (paladin)
Glugg (barbarian)
Narshan (barbarian)
Rham (fighter)
Odand (arcane trickster rogue)
Merovius (milk)
Cade (soldier)
Gharosh Vren (battle master)
Braznog Skullsplitter (champion fighter)

Heroes of Akkar
Cass sorcrtdt
Asher fighter (2handed)
Aegis monk of the long death
Amon – wizard fighter
Karn – assassub
Zandria – ckeric
Warrick (ckeruvk
Eldon-wizard
Brock (battlemaster
-Rham
figgter

Order of the Arcane Bell
Merrin – monk of the long death
Sloth barbarian
Splugg & Gulps – fighter/rogue
Brumple cleric
Zeed monk of the long death
Thamior – urban ranger
Khemed illusionist wizard
Danny – tinker warlock.

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Recap requeat

Wow we haven’t logged anything in more than a year. Yikes. If you get around to it (in the next couple weeks) come back here and post journal entries for your characters to recap all their lives over the past 2+ years (adventuring and downtime if you like). I’ll make it worth your while :)

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Thamior's Letter

Merrin and Khemed,

There has never been a more sobering experience than total defeat. We were bested. Perhaps it was because we were outmatched or overwhelmed. Perhaps it was due to our lack of strategy that we lost Sloth, Brumple, and Zeed… Whatever the reason, it cannot happen again and I will be prepared for it next time.

We’ve lost three lifelong friends in that place and more life is destined to that fate unless we stop it. We’ve lost our way, lost our stuff, and lost our friends. We must regroup. We must rearm. We must train. We must prevail.

I must go to my masters in the guild and learn more about inflicting wounds and being ruthless. My days of being an enforcer in the guild are done – I now enlist as an Assassin so that I may extract my payment on those who have taken so much.

My friends I implore you do the same. Cloudhi knows of the threats now and we can do no more good for them in our condition. Let us face that place one again when we are better equipped and better trained. We cannot let those bastards have their way.

Until Next Time,
Thamior Johnson

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Time Ravager

- Time passage – 750 days (please refer to downtime forum).
- Befield has grown.
- refuges from Zuria.
- Revenants attack individual party members
- Braznog joins the group
- Find a few books from the temple in strange places. When they are opened – even stranger things occur.
- Party meet’s Shiroto
- Shiroto has some of the books but won’t sell them. After being pressed he finally sells one. Says he’s going to Zuria to meet a contact to sell the other book.
- Party offers to guard his wagaon on the way.
- On the travel to Zuria
- Get “observed” by lycanthrope creatures during the bloodmoon camp.
- Hags attempt to lure party to death in swamp.
- Observe herd of skeletal horses.
- Attacked by hell hounds
- Ghouls attempt an ambush – party handles it.
- 5 miles out away from Zuria all vegetation is dead or dying

Role check: Rham, Taklinn, Narshan, Glugg, Braznog, Shiroto

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Zeke's Journal

Ezekiel | Day 1: The writ phames gave was much greater a gift than I thought. It seems he is royalty. Still, Even with his pull, Odand and the beast that came from the misty hell was not permitted into the heavily fortified elven kingdom. Even though I hadn’t known him a year, it was hard saying goodbye to Odand. Still, a part of me knows it was for the best. I don’t know how difficult this new journey I’m about to embark on will be, but I feel like I must take it alone.

Day 14: My god has left me. At first I thought I was just weary from the time pyramid, but the last few days I can feel my power fading. The clouds are not all dark though. Phames has just told me that the elders have deemed me “A valuable tool in the coming war”. I don’t yet know what that means, but Phames made it sound like it was a great honor.

Day 20: It seems I will be able to walk normally again. The elven mystics know some ritual to give me a mythril leg. One that moves like a normal one. I can’t imagine how this is possible, but I don’t know the massive depths of their power.

Day 23: It worked. I can run again. This is incredible. This leg is stronger than steel, yet it moves a flesh. It shouldn’t be possible, but when I beat the elven children in a race today, it definitely seemed real. Now that my mobility has been restored, Phames and I will begin training tomorrow. I might not have my old god’s power anymore, but I refuse to sit idly by while the warriors of this place train for the war their sages are predicting.

Day 45: I haven’t had much free time for things like writing or even thinking. The training Phames and his royal guards are putting me through is the hardest thing I’ve ever experienced. We fight until I lay beaten and broken. Then they heal wounds, restore my stamina, and then we fight again. The days in the training grove seem longer than usual. I swear it seems as if 2 whole days pass between sunrise and sunset. Well, Phames is calling, breaks over.

Day 82: My mastery with two blades rivals Phames himself. At least that’s what one of the royal guards told me in confidence. I’ve been having dreams lately. Dreams of battle, dreams of a beautiful elven priestess. When I spoke to Phames about this, he told me I was dreaming of Althaea. The Priestess of a war god named Varas. It turns out she is coming here in a few days. These elves sure know how to make an entrance.

Day 86: I met the priestess from my dreams. She called me by my name in celestial. Something about her beauty made me protective of her. The moment I saw her eyes, I knew I’d never let anything harm her.

Day 90: Well, though I’d still lay down my life before I let something harm Althaea, whatever got through me, would absolutely fall to her personal bodyguard Brogan. Brogan is a knight of Varas. He wields something called a vorpal blade. I’ve yet to even see it out of his sheathe because he claims it’s too dangerous. During our break from training, Brogan challenged Phames and I to a friendly dual. I naturally thought he meant two individual duals. As it turned out, he meant both of us against him. Before this day, I would have sworn there wasn’t anything on this world that could dodge the flurry of blades that Phames and myself produced. Brogan never even drew his sword. He simply dodged every attack we made. Finally, after my ego had suffered fully, we both yielded to his prowess. This truly is a warrior’s enclave.

Day 113: I’ve had many talks with Althaea lately. Her knowledge of divine power seems limitless. Her teachings of the war god Varas are ever inspiring. Althaea thinks that one day Varas may choose to grant me his blessing. I would certainly accept it.

Day 137: I can feel it. While training today I felt a divine power just waiting to be released. I will always remember today.

Day 190: Between my training with Phames and my studies with Althaea, I can feel my potential growing. Taranius was all about focusing and projecting your divine energy in battle. Varas’ teachings are way different. Why expel your energy from your body at all? Keep it inside. Use it to augment your attacks, to strengthen your weapons, to guide your blade and harden your armor. This will be last entry for a while. With my divine powers growing, I need to start meditating in my free time.

Day 365: This marks a year since that day at Befield. My divine muscles grow. I feel as strong as I was that day 1 year ago. To mark the occasion, Phames had a sword commissioned for me. It’s craftsmanship was truly something to behold. It seems light as a feather. It’s the perfect vessel to receive Varas’ blessing. I must get stronger for the war the sage’s speak of. Whatever is coming, we need to be ready to stop it.

Day 600: I had almost forgotten about this journal. It seems like so many years have passed since that day. I’m stronger than I’ve ever been. I can feel Varas talking to me almost every night. This world is changing. Different parts of the world are all gathering strength for something. I don’t think they mean to rival each other. It feels like many desires are reaching their climax. I’m not sure what’s coming. It may be a war centuries in the making, but through Varas I can feel the armies across the world starting to take the final breathe before the plunge.]]

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Deception revealed

- Roleplay in Befield
- Phames leaves
- Zeke tells Wyny Merday about the ogre vampire and his suspicions about his daughter’s involvement.
- Party goes to bandit hideout – fight bandits, fight Wyny, realize Balog the Nimble (ogre bandit captain) is not there.
- Traveling back to Befield from the hideout nonstop thinking that is were Balog is.
- 3am chance upon a meeting with Ogre’s and town’s folk.
- Cabal of people in town giving up strangers (town killed Odand’s wife) so the Ogres (from the ogre mage) will stop taking family members. Bandit raids were always a lie the leaders were telling the townsfolk that weren’t involved (the ones they are trying to protect).
- Odand kills Rusafro
- Zeke leaves to meet with Phames.
- Odand leaves.

Rolecheck: Rham, Taklinn, Glugg, Narshann

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True Karavakos fight

- true karavakos fight.
- Gharosh Vren is disintegrated.
- Out of the temple – traveled back 7 months before they entered the temple.
- Andaron leaves
- Odand and Zeke find odands wife swinging – just as she did.

Role check: Zeke, Rham, Taklinn, Narshan, Glugg, Phames

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The third Karavakos ' Kravak, the damned'

Discordant cliff notes:

- Flesh golem with face of Dian’na
- Helmed horror torturer (red hot poker and flaying knife
- Undead grasping hands near hols
- blood drainage
- bone devils
- flame skulls
- Kravak the damned

- Gharash attacks the bone devil with Andaron’s staff – in result Andaron’s seeds erupt from their carriers arms and collide into the bone devil. The spirit of Andaron emerges and takes over the bone devil to assist in the fight against Karavakos.

- After the fight Andaron’s staff levitates above the blood drain grate and plummets beneath, moments later a tree of life sprouts with restful fruit. Once everyone plucks a fruit the tree reverts to the staff.

- Zeke ties to communicate with Andaron’s spirit that does not speak. Andaron points at the staff. Zeke, running out of time, decides to attempt something spontaneous and pulls out the scroll of resurrect and performs it on the staff. Andaron’s spirit gets pulled into staff which creaks, grows, and extends into the physical manifestations of Andaron.

- Role check: Zeke, Taklinn, Rham, Narshan, Glugg, Odand, Phames, Gharash Vren, and gain Andaron.

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