World of Al'Dravin

Ogre & Druid Alliance (dealing with the Sahuagin) - death of Mr. Zips

The Negotiators ended up forming an alliance with the leader of the Firebreather Ogres.  Their leader being The Great Ulfe Firebreather - a fire giant.  Great Ulfe said he will not work with Duergar though so the party had to choose between continuing their negotiations with the Duergar or break it off and pick up the ogres as the ally.  Through much debate the party decided to ally with the ogres and the duergar general escaped (some how knowing the decision before being told).

Also at Stonetooth they discovered more information about the different tasks they were sent  to Stonetooth for in the Dwarf Wizard's library – where, unfortunately, Tarhune met his end by a void creature.

There was more downtime (40+ days) while the party trained and purchased some stuff from a gnomish merchant.  Before the gnomes departed, Corum – prince of thieves – gave the ring of spellbook storing to Thorn in a hurried manner and to receive additional discount Xurgus informed Korin – king of thieves -about the dragon in Stonetooth.

The negotiators were sent to Springwell by the druidic emissaries and their commanders.  While taking out the sentries (giant sharks) Thorn killed Reddick's son because he thought he was a disguised Sahuagin… but actually because Thorn is evil…..  Tensions were high but Marige talked to the party and informed them we've gone too far and lost too much to stop what we're doing now and encouraged the group to continue their efforts to free their people.  through some RP dialog Marige, the ancient Tortle Paladin of the waves, gleaned into Thorn's psyche and character and learned just how evil Thorn really is.  Marige refused to case any further aid spells on Thorn after that.

As the party continued to kill the third sentry they found the cave entrance Reddick mentioned and pursued the threat of the sahuagin.  They found a cocoon with Thayne, a sea elf druid trapped inside.  he joined the group saying his other druids perrished.  A small amount of time went by and his memory came back clearer revealing that he had killed his druid brethren while being controlled by something sinister.

Inside the cave the party some what split in three; and unfortunately – Mr. Zips being alone – succumbed to a swarm of monstrous bats with paralyzing bites.  Xurgus tried to help, but decided his own life was on the line and decided to let Mr. Zips die.

Meanwhile Thorn & Warg were fighting sahuagin and nihilithic zombies.  Dealing with them, warg went on to help Xurgus and Thorn confronted a Sahuagin baron + more sahuagin + more zombies + a Nihilith (an undead Aboleth) in a pool of deep water.

Thorn cast Delayed Blast fireball from the scroll within the Ring he acquired from the gnome merchant.  he held onto it but the sahuagin – getting bottlenecked starting finding alternate methods to get around the party and flank them from behind.  Thorn released the fireball killing many sahuagin and zombies and burning the rope that was suspending a shield above the pool.. Thayne turned into a giant constrictor snake and moved toward the pool where the nihilith was.  we stopped right there…

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Braxes (New Benta) soldiers at StoneTooth...

last three session cliff notes

We started a new group form the conquered nation of conquerers – Benta.  This group of characters are not adventurers and instead military personel being assigned missions from their commanders.

Mattags character is a dwarf from a hill dwarf nation accompanied with other hill dwarfs and his captain.  He is currently working with the Bentanese soldiers – going on missions – as a diplomatic joint effort during their treaty.

Andrew's character is a shadow sorcerer dragonborn from Benta

James' character is a dragonborn rogue from Benta

Jacob's character is a 1/2 orc barbarian from Benta

Their first mission was to go to Stonetooth (from the forge of fury module) and rid the place of ogres, scout the place out, and find fragments of Durgidin's crafted gear.  They didn't find any ogres but instead Duergar, they mapped out the place, and they found more than fragments (whole items!).

They also discovered a Dragon squating in the mire below the smithy – who through a series of events made Jacob's character… hers.

The party headed back to Braxes (New Benta) to report their findings.  They were told to go get some R&R.  While staying at the Broken Ax tavern they ate some bad food (phoenix mean – not actually phoenix, just the name of the scorched meat with a hard boiled egg and soft yoke on the inside).  They all fell ill and hallucinated finding themselves inside Adrian's Traveling Casino.  The patrons were other long dead adventurers and NPCs along with a few monstrous workers (mind flayer, medusa, ogre mage).  They played many games of change including drawing cards from the deck of many things in the hands of a Rhaksha Lich.

The "dream" ended and they awoke in beds at the Broken Ax to a very apologetic cook – saying the food had spoiled and they were very ill.  But they still had the items from their dream.  A few days had passed and they were mysteriously promoted by their commanders – as well as reportedly been out and about while they were "ill".

With their new ranks they were instructed to return to Stonetooth as reports of Ogre sights were still coming in.  They are to deal with the Ogres, avoid the dragon, search for anything in the library concerning something called "the void", and gain any intel they can about the Duergar.

On their journey back to Stonetooth they got the sense they were being watched by an unnatural presence.  Mattag's character even saw it – or thinks he saw it at night, a great winged demonic beast – it did not sit well with him.

Finally arriving at Stonetooth they made their way though the Ogre tunnels behind the mountain and arrived at Durggidin's stronghold.

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Amon's journals, letters, & Notes

ultimatebangoo

<time datetime=“2015-11-27T16:04:44-06:00”>November 27, 2015</time>

-Day One-
Today started in a curious manner. Over breakfast I met with Desmond. As always his never ceasing tirade of questions at first seemed a distraction from the simple joys of my omelette, but soon he came full circle to the topic he wished to discuss. Namely the conjuration and control of extra planar beings, the necessary precautions needed to bind them and the moral and social consequences and implications to said practice. I Will admit that the entire conversation is a practice of the mind for me. As after years of training and attempts I still cannot perform feats that are second nature to children. My crowning achievement being the cold spell I finally seem to have mastered. Though I must keep my elation at this small victory contained due to the current stigma against my victory in the tournament and the my position as a instructor despite my mystical shortcomings.
I find myself troubled by the fact that I am begrudged due to my lack in obvert magic both disturbing and intriguing. In some ways I am both a example of how far the university needs to go and an example of how far it has come.
But I digress, After a rather stimulating breakfast and conversation with Desmond I found myself called into the council building for some meeting. I must admit It came as a shock, and I was at a loss for why I would be called. I have my uses, and I will say I am more qualified than many to answer any questions they may have. I will begrudgingly admit that among the council and the inner circles there are likely those better suited to whatever task they have at hand. But we shall see.

 

<time datetime=“2016-02-17T20:46:57-06:00”>February 17, 2016</time>

Immediately after Return. 
So many events have unfolded in recent weeks. Together me and the fellows left on that doom-riddled task. While I would reason that the task itself was completed to the best of our collective abilities, I cannot help but shake the suspicion that me and my rather unenthusiastic compatriots have blundered into a situation beyond what we expected.

The magic we experienced is not to be unexpected. But so many other coincidences both fortuitous and calamitous have shaken off whatever doubts about the neccessity of my continued contributions outside the fields of academia. The encounters with beings ripped seemingly from the vestiges of my past have… intrigued me. There is a purpose behind what they are doing, I know it to be true. But the evidence for this is nearly completely absent. The random appearances and the haphazard actions that the fiends took out in the field seemed to be for no greater purpose other then to delay us, But to what purpose? That I could not say as it escapes me.

As to the unforeseen allies acquired along the way. The other Tiefling, Cass, he is an enigma. He gives no outward indications of malcontent or maliciousness. (Outside of his childlike glee at the immolation of living things) But his evasiveness when it comes to matters of his past lead me to believe he has a story to tell. But there is time for that later.

The Big one, Asher… plus his dwarven companion, I will admit I found the admittance of a blatent follower of Bain distasteful, given the practices of that particular faith. I will admit that he was a fine soldier and will a letter of condolences to his order lamenting his loss and extolling his virtue as a soldier and representative of this nation we are trying to forge from such disparaging groups, and use him as an example to not hastily judge others.

The Dwarf… Brash, rude, confrontational, He plays well into the role he has cast for himself. A competent combatant. Sometimes he slips and I see through the machismo to a sharp mind. I will say that his claims that his people are preparing for a great confrontation with the fiends is somewhat disconcerting. I wholeheartedly believe his people are preparing. But the gaps in his knowledge and the fact that only a unlikely twist of providence left us with the tools capable of combating the forces arrayed before us Make me fear that either his people preparations are inadequate or will not be ready in time to face whatever storm is coming.

In Akkar

Other Things have transpired… and I must admit I am loath to write about them here. Upon taking my new Quests under my wing and our return I find myself in a city on the edge. I can trust so few. The city is ripe with suspicion and despair. The political maneuvering aside, as I have grown to accept that as part of the bargain when being attributed with any organization of influence. This business with the missing children is disturbing. I find that it has been occurring for some time… but the seeming lack of investigation into the situation is disturbing.

I try not to overplay my own abilities in private… but that despite the possibilities of the combined skills and abilities at the disposal of the leadership of this city, that I was able to deduce in one investigation more then the all of that perceived competence if infuriating. Any number of even my youngest students can cast the spells I used. And I know that among not just the PeaceKeepers but others exists the deductive skills to have investigated further into these disappearances. And while I have come to the conclusion that some shadowy third party was involved with the unfortunate immolation of the child. But the evidence eludes me. And I fear that none take my findings seriously.

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The Akkar conflict - Part three

ultimatebangoo

 <time datetime=“2017-01-16T17:20:42-06:00”>January 16, 2017</time>

The Ironhand Defense:

The second large scale assault upon the city, Alderhide opened the engagement with numerous probing assaults and skirmishes around the borders of the city. Forcing the defenders to spread out over the entire perimeter of the city. This lasted for most of the day and night prior to the major assault. The actual battle began some time in the night when a large number of shocktroops were dropped into the middle of the city and the area surrounding the southern gate to provide cover while they quickly brought down the Southern Gate. Ironhand, with 30 of his Dragoons managed to arrive and hold the breech before the Army could move more than a few hundred men into the city.

Ironhand held till the last, bleeding from several fatal wounds he and his men kept fighting. As a force of Volunteers, Dwarven peacekeepers and mages arrived to reinforce him, his men pulled him from the battle. But as the fighting continued and the mages partitioned off the breech, They could not disengage the combatants and seal the holes. As all but the leaders of the reinforcements pulled back, Ironhand rolled out of his stretcher, taking a sword from a wounded soldier, he ran out to join the last line, The Rhino Rider, covered in carnage and gore, The skullhelm on the rhino combined with the eyeless mask of the rider making them resemble some demon or phantom of nightmares, Tam dancing among the bodies, his scimitar leaving a unending trail of blood in the air as he moved from slice to slice. Brock, exploding from beneath a pile of bodies, hewing through everything in his vacinity. And Warrick unleashing torrents of energy as he alternated between sustaining his allies and forcing back enemies.

Ironhand ran through just as they sealed the partition, locking the six of them out of the walls. A few moments later there was the long blast of a horn and a fog descended on the area. And the the rider was off, Fog billowing around him as the Rider and seven wraith like figures began plowing through the army, a trail of thick fog in their wake.

As the fog cleared all that remained at the gate was Ironhand, Dead on his feet, held upright by the bodies of the fallen around him, Axe raised eternally for the next foe to step before him.

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The Akkar conflict - Part two

ultimatebangoo

 <time datetime=“2017-01-16T17:16:49-06:00”>January 16, 2017</time>

The Southgate Reaping:

The first major Clash of the Siege, Near two months into the siege, the Alderhide forces, seemingly frustrated at the failures of their infiltration and sabotage teams, (Due in primarily to the diligence and brutality of the Hand’s counter infiltration precautions.), launched a full scale assault upon the Southern gate to the city.

After near two hours of artillery and siege weapon fire Alderhide had rendered massive structural damage to the South Gate and its surrounding walls. They sent a force of near 3000 towards the walls with rams and ladders. The Peacekeepers and the Volunteers made a grand showing, holding the walls for nearly two hours as the mages scrambled to repair the damage done. The decisive end to the battle was when a mixed group of 30 members of The Hand and Univeristy arrived to the wall and within a minute had unleashed a wave of death on the assaulting forces, resulting in the near total annihilation of the assaulting force.

The end result of this being the one battle undoubtedly won by the defenders, and the day that forced the Alderhide tacticians to truly change how they would wage war. None could think of a time in which a army had been brought to bear against that amount of sheer magical force.

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The Akkar conflict - Part one

ultimatebangoo

 <time datetime=“2017-01-16T17:15:56-06:00”>January 16, 2017</time>

The Akkar Conflict.
Numerous belligerents existed within this timeframe and all will claim victory in this event. And what I say next is my personal opinion and observations as a participant and first hand observer of the events that transpired.

Neither side won this conflict. But without the intervention of unknown and mind numbingly powerful forces our defeat and the eventual genocide that was to follow was unavoidable.

Our pre war census put the population of the city at just over 5000. I would go as far as to stretch that to 6000 given the influx of those from the surrounding region. The army of Alderhide marched on us with a force of over 15000, and a majority of these forces were held in reserve.

Our Martial power was vastly outmanned. The Peacekeepers, the closest organization we have to a military, numbered roughly 300 with a further 250 auxiliary or logistical members able to fight if needed. The Unified Clergy put forth another 100 or so Paladins and Combat Clerics, With the inclusion of Arath and his clansmen, and the inclusion of volunteers the city’s martial forces may have numbered near 1200.

The trump card that Akkar had in this battle was the roughly 2000 adult mages, Warlocks, and Druids that called the city home. And things may have been different had the assault happened prior to the Pillar Calamity, which cost us most of our elder magi and druids with the subsequent fall of the Order of Denedros and The Sculptors.

Three major battles hallmarked the 7 month Siege of the city.

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Braxes (New Benta) soldiers at StoneTooth

last three session cliff notes

We started a new group form the conquered nation of conquerers – Benta.  This group of characters are not adventurers and instead military personel being assigned missions from their commanders.

Mattags character is a dwarf from a hill dwarf nation accompanied with other hill dwarfs and his captain.  He is currently working with the Bentanese soldiers – going on missions – as a diplomatic joint effort during their treaty.

Andrew's character is a shadow sorcerer dragonborn from Benta

James' character is a dragonborn rogue from Benta

Jacob's character is a 1/2 orc barbarian from Benta

Their first mission was to go to Stonetooth (from the forge of fury module) and rid the place of ogres, scout the place out, and find fragments of Durgidin's crafted gear.  They didn't find any ogres but instead Duergar, they mapped out the place, and they found more than fragments (whole items!).

They also discovered a Dragon squating in the mire below the smithy – who through a series of events made Jacob's character… hers.

The party headed back to Braxes (New Benta) to report their findings.  They were told to go get some R&R.  While staying at the Broken Ax tavern they ate some bad food (phoenix mean – not actually phoenix, just the name of the scorched meat with a hard boiled egg and soft yoke on the inside).  They all fell ill and hallucinated finding themselves inside Adrian's Traveling Casino.  The patrons were other long dead adventurers and NPCs along with a few monstrous workers (mind flayer, medusa, ogre mage).  They played many games of change including drawing cards from the deck of many things in the hands of a Rhaksha Lich.

The "dream" ended and they awoke in beds at the Broken Ax to a very apologetic cook – saying the food had spoiled and they were very ill.  But they still had the items from their dream.  A few days had passed and they were mysteriously promoted by their commanders – as well as reportedly been out and about while they were "ill".

With their new ranks they were instructed to return to Stonetooth as reports of Ogre sights were still coming in.  They are to deal with the Ogres, avoid the dragon, search for anything in the library concerning something called "the void", and gain any intel they can about the Duergar.

On their journey back to Stonetooth they got the sense they were being watched by an unnatural presence.  Mattag's character even saw it – or thinks he saw it at night, a great winged demonic beast – it did not sit well with him.

Finally arriving at Stonetooth they made their way though the Ogre tunnels behind the mountain and arrived at Durggidin's stronghold.

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Glugg's return home Part 2
Sacrifice and liberation

Will come back to add more later.. just wanted to notate those who died.

Honored Dead:

Ingeg – female druid who wanted to seek fame & glory

Thall - male ranger with a tattoo on his face (died at the battle of Charhelm Fort)

Kadla - female half orc / half elf barbarian died in the hag fight but was reincarnated by Krong as a male dwarf – she was foolhardy and selfish… and died again when Glugg was retaking Zuria.

Gerda – female barbarian – smushed by a hill giants stone throw when trying to buy time for the rest of the stonebear tribe to escape.

Hildga – female primal alchemist – died when glugg was retaking Zuria

MIA:

Gaga – female ranger wielding a glaive and had a golden eagle animal companion named Varch (fled from the Hag fight in terror never to be seen again)

Survivors:

Geirfi, Orkek, Farsark, Jogug, Krong, Feng, Glugg, Nalos, Tabarr, Dell, Ogre.

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Random dungeon - unexplained

This was a fun little one off filler to play because I wasn't ready to run Glugg's one-off.  There isn't any real reason why these people were in this dungeon yet… just go with me :P

Roll call: PCs: Zeke, Narshan, Blaves, Bing Bong

Zeke, Narshan, Blaves, and Bingbong are teleported to a dungeon.  Inside this dungeon the party fights a group of demons and an electrified… giant… spider – that holds a near dead caster in it's mandibles that strengthens it's own..spellcasting powers…ya….

the party (aka zeke) finds secret doors near the ceiling and investigate.  They use Narshan and his mount rhino Chauk to smash through a wall and plummet 50' down into a warehouse room full of goblins.  one of the goblins was a lich, named Booyagh – who was quite fun to RP duirng combat.

The party chose to befriend this goblin… and learned he didn't know he was a lich or rather didn't know how he became a lich.  also described he and the other goblins were gathering treasure for a black dragon of sorts.

and we stopped playing that adventure as it was late.  next time we picked up with Glugg's game.

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Your time has come

These are just quick notes with a lock of a lot of detail.

Roll call: PCs: Zeke, Amon, Taklinn, Bingbong — NPCs: not present

The party is caught in a net of timestop – and A Time Guardian showed up with a group of Inevitables, Maruts to defeat Taklinn and zeke for their crimes again the flow of time.

The time guardian rang it's bell three times before the combat was over and fast forwarded time outside of the timestop zone by 10 years.  The Time Guardian's weapon was used as Zeke's bell in his cathedral bell tower.

 

The party stayed in Zyna's compound and Zeke's cathredral for a month while Amon was preparing a riitual teleportation spell to get them back to the Akkar land.

Amon completed the ritual and He, along with Glugg (gluggs tribesman), Taklinn, and Bingbong appeared in the middle of a great frozen battleground…. where Akkar once was… but nothing of Akkar remains… no buildings – only a battleground of frozen corpses.  They saw Akkar inhabitants, alderhyde troops, some dwarves, the body of Stormkirk (covered in strange gem like beetles), along with the corpse of Travok leaning up against a pile of frozen bodies.

amon experimented with the beetle and discovered it drains spell levels.  there were many of these beetles on stormkirk.  Additionally it was addictive when it bit amon.  he felt ephoria.  

In this new land of Ragon - time has moved forward in time by 10 years – Alderhyde has taken near complete control of the continent of Ragon.  Magic users are illegal and magical items have been detained by Alderhyde troops under Vylarian's command.  The commoners love Vylarian.  And Alderhyde is well respected for the protection of the realm.

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