The group stayed in the town of Befield for 4 weeks – making contacts, learning the lei of the land, and determining what will be done next.
Reder Dysley offered to pay for half of the refugees living expenses from the church’s coffers. In exchange for the parties assistance to rebuild the church – half destroyed from a recent earthquake 4 months ago.
Rham performed repairs on the party members equipment, the refugees equipment and even for the townsfold. He was able to make up for his living expenses.
Merovious spoke with the refugees and the townsfolk to gather information.
- He learned Athan (one of the monks) would appreciate an escort – along with the other monks – to their monastery in the mountains.
- Axund Bogison is searching for his missing son and requires backup exploring the surrounding area to gain his bearings in order to pick back up where he left off before being captured by the half-ogre.
- Pervia Gamwort found out the party is going back to the dwarven structure and asked to accompany them so she could retrieve her halberd and half plate.
- Thikasi, one of the other monks, asked to go with the adventurers back to the dwarven structure so he could get his lovers body for a proper burial.
- One of the townsfold, Manda, has asked for any and all information about a band of brigands who murdered her family shortly after the earthquake – she has offered any of her material belongings in exchange for such information.
Merovious also found a hand-drawn map of an unknown keep and a lazily drawn map to said unknown keep.
Ezekiel gambled his sorrows away, from the loss of Ararr Daleson, only to wake up outside of town – with no recollection of how he got there – and 100+ gold short. He then attempted to spread the word of Taranius but it didn’t gain much traction. It wasn’t without gains – Ezekiel was able to meet some of the townsfold and make trustworthy contacts with: Resafro – capt of the guard, Atharias – a blind net weaver at the docks, Quennerdhil – an alchemist fascinated by swords, Finda – a stoic artist, and Gery Parre – another guard that flirts with everyone.
Taklinn chose to spend his time assisting the townsfolk in any way possible and gained a renown point with Befield, he also paid for all of the refugees living expenses and got to know them a little so that earned him another renown point but with the refugees.
The adventurers, accompanied by Pervia Gamwort and Thikasi went back to the dwarven structure, their recent – but liberated – prison. On the way they were harried by stirges, monstrous bloodsucking mosquitoes. No casualties, as they fled the thicket before the swarm could mobilize.
Once inside the entrance the party found the corpse slouched in the corner that wasn’t there before. Clearly dead, the corpse was wearing a mix of materials assembled into patchwork – blood soaked – clothing and armor. As they approached it moaned and started to rise to it’s feet.
Dispatching the zombie with moderate effort they pressed forward to encounter another zombie. Though Ezekiel and Merovious were distracted by the presence of some manner of intelligent creature down a separate corridor. The ghoul is routed out into the hall with the other party members to be slain along with the other zombie.
All of the combat noise had been attracting other zombies – all resembling the garb of the first – a horde of six zombies made their way into the tunnel behind the adventurers, blocking them off from the entrance they used to enter the dwarven structure.
Rham’s quick thinking allowed the party to back up into a room that will allow the zombies to be funneled in one at a time – where they were greated by blade, blow, and a handy use of a Greater Fire Breathing Potion – used by Merovious.
Two zombies fell quickly and the last four pushed their way into the room causing a momentary bought of panic but fortunately the well trained adventurers ended the remaining zombies.
Taking a quick breather the party pushed on to explore the rest of the structure. The party located a stairwell going further down into the hill, a pressure released scythe trap down a long corridor, and the sleeping quarters of what was discovered to be the family of dwarves who lived here.
The 20 × 40 room, however, was covered in a foot deep of mixed bones – piled even higher in the corners. It appeared to be the late ghouls living quarters.
Merovious found a trap door under the bones that lead to a simple wooden unlocked chest containing an assortment of coins.
Taklinn found a rather large tome – half deteriorated and soaked in refuse – that contained the blueprints of the second level of this home. The ruined half can possibly be salvaged with a lot of careful work or magical aid.
Rham and Ezekiel noticed the bones moving. At first it just seemed to be settling from Merovious and Taklinn’s displacement of bones but they soon witness the heap of bones rise and sink as though something was slithering beneath, unseen.