Tag: Artifer

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  • Vindicator

    The waved blade is made of dragon bone. The gold plated metal crossguard is fashioned to represent two red dragons arching their heads toward the blade on opposite sides. The grip of the handle is cured dragon hide. The pommel is fixed with a large Ruby …

  • The Council

    The Council was a group of Paladins who carried with them a singular Crystal that they cherished. They never said why they carried such a thing with them. They had one ideal above all others - “I will fight evil for as long as I have life in my soul …

  • Ancient One

    *Ancient One* Ancient One is 6’ tall and is a special Gearforged body that a creature can attune to. Once attuned, they merge with the Soul Gem that powers the body and control it as they would their own body. While suspended in the Soul Gem the …

  • Dragonrend

    Dragonrend is a magical 9-Ringed Blade of ancient origins and is treated as a +3 Longsword. Dragonrend is written on the scabbard in Common. The pommel of the weapon resembles a Lion made of gold and the blade is blackened steel with what appears to be …

  • The Secret Cyst of Souls

    Summary (place holder): The player characters escaped from a grimy prison guarded by hobgoblins, death dogs, and a half ogre. They escorted a dozen other prisoners safely out but not before interrupting a dark ritual. They are now resting in …

  • Recap requeat

    Wow we haven't logged anything in more than a year. Yikes. If you get around to it (in the next couple weeks) come back here and post journal entries for your characters to recap all their lives over the past 2+ years (adventuring and downtime if you …

  • Back to the Cyst of Souls

    The group stayed in the town of [[Befield]] for 4 weeks - making contacts, learning the lei of the land, and determining what will be done next. [[Reder Dysley]] offered to pay for half of the refugees living expenses from the church's coffers. In …

  • The Oni's interference

    Rham and Ezekiel noticed the bones moving. At first it just seemed to be settling from Merovious and Taklinn’s displacement of bones but they soon witness the heap of bones rise and sink as though something was slithering beneath, unseen. The bone …

  • Zeke's quest part 1

    Cliffnotes: * Ezekiel wakes up on a grassy hill with a nice view overlooking the top of a forest and a thunderstorm rolling in. Abdomen throbbing in a dull pain. * A divine presence instructs Zeke to travel to Zuria discover what happened to the two …

  • Zeke's quest part 2

    * upon entering the Zuria it looks like a ghost town. he witnesses what appears to be zombies wheeling a cart around full of dead bodies. when zeke approaches they leave in the opposite direction but not fast enough and zeke destroys them. * Zeke seeks …

  • The end of the Secret Cyst of Souls

    Cliffnotes from previous adventure: * Taklinn and Rham hold a funeral (burning) service for Ezekiel. 10 days go by or so (Taklinn trains and Rham continues to train the guards). * one night while the Befield villagers and the adventurers are enjoying …

  • Bandit Raid on Befield

    • Taklinn leads the expedition to clean out the dwarven structure with pervia, Duri, Rewis, and a few others. On there way back they encounter a swarm of stirges that aren't deterred by the usual smoke deployment - a confusing and overwhelming battle …

  • Counterstrike on the Bandit camp

    • The party assists the town for the next two weeks cutting down surrounding trees and contrust a fence around the town. • Duri decides to travel to Zuria with Axund Bogison in search of his son. • Odand - the tiefling rogue - asks to join the party …

  • Recap of Gray land to Silentone's tower

    - Awoke in grey mist - Recruit Narshan - Narshan meets an Inevitable - Zeke gains a friend… - Zeke gets his eye replaced with blue sapphire - Recruit Kater, Cade, Gary, Cune - Rescued by old sage - Reunited with Odand - Party roll call: Zeke, …

  • Beginning of Timetravel to Pyramid of Shadows

    - Rham takes portal to Alderhyde - RP in Silentone’s tower - Meet and RP with Smeragdus - time travel - Jungle encounter and karavakos - Cune dies - Party roll call: Zeke, Taklinn, Narshann, Cade, Kater, Gary

  • Headtaker Ettin

    - Gurrak the ettin headtaker - Kater Dies - Vyrellis orb found - Arborean encounters - Party roll call: Zeke, Taklinn, Narshan, Cade, Gary

  • Meeting Andaron

    - Camnor, Arborian ritual leader, with plant terror and cave bear - Short rest or full rest? - Andaron, satyr bard, and pit of plant terrors - Ettercap and spider illusion room - Travel past other arborian room and into charnel lord area - Cade …

  • The Charnel Lord

    - Half the party deals with the harpys, sahuagin bridge room, other half deal with boar and arborians from behind - Attempt to full rest but trigger the pivoting floor and wall trap starting the charnel lord fight - Andaron reveals himself as an …

  • Finding Frostrazer

    - Ambush hall with mirrors and flameskull (wand of fireballs) - Chamber of the monoliths – vyrellis’ body - See stairs - The Ice chamber – Trathkul. Frostrazer obtained - Riddle square - Party roll call: Zeke, Rham, Taklinn, Narshan, Andaron

  • Lizardfolk and water chutes

    - Down through the ladder and water room back to the ettin pit and up this time to the room that caved in with refuse and rats. - To the right down into water and lizardfolk - Vyrellis life force in hidden room - Party roll call: Zeke, Rham, Taklinn, …

  • The meeting of Cig

    - Encounter with the bandits - Teleport hall and flame jet room. - Deann’na and devil encounter in chapel - Recruit Deann’na - Up and around to the rear of Gharrosh Vren gang - Party roll call: Zeke, Rham, Taklinn, Narshan, Andaron, Deann’na

  • Joining with Gharrosh Vren and 1st Karavakos fight

    - Gharrosh vren encounter – fight a werewolf and make an ally out of gharrosh vren - Recruit Gharrosh Vren, Owens, Vincis, Glugg, and Phames - Karavakos fight - Vincis dies - Mithral key found - Eternal storm obtained - Up the stairs to fight …

  • Vindicator's Vendetta

    - Demon mouth walls - Vindicator obtained - Explore some - Party roll call: Zeke, Rham, Taklinn, Narshan, Andaron, Deann’na, Gharrosh, Owens, Phames, Glugg

  • Medusa and Maulspike

    - Ogre and medusa encountered - Party thinks Odand dies - Owens dies - Glugg dies but is brought back by Vren and Andaron - Deann’na dissapears - Maulspike obtained - 3 gates discovered & overcome - Otherworld flesh walls and ooze - Otherworldly …

  • Otherworldly Karavakos and the death of Andaron

    - Otherworld karavakos encountered and defeated - Adamantine key found - Encounter Medragal and his hovels of the unclean followers – fight off aboleth - Andaron is slain - Real Extended rest - Level up to 6 - Party roll call: Zeke, Rham, Taklinn, …

  • Old White Death

    - Travel to cold hall – discover stairs up - encounter Winter Eladrin ‘ambush’ - Encounter ‘Old White Death’ Arathator the Adult white dragon - Taklin and Phames dies but is resurrected in time by zeke - Discover metal riddle cube - Party roll call: …

  • Zeke's Journal

    Ezekiel | Day 1: The writ [[:phames | phames]] gave was much greater a gift than I thought. It seems he is royalty. Still, Even with his pull, [[:odand-the-spider | Odand]] and the beast that came from the misty hell was not permitted into the heavily …

  • Into the third level

    Discordant cliff notes: - Third level of the pyramid. - Encounter 'shade' of Karavakos; Rham, Odand, & Taklinn run into a trap but quickly teleport out. - Enter a maze-like corridor with banshees - encounter the Shade of Karavakos - party decides …

  • The sarcophagi and the temple

    Discordant cliff notes: - Easy dispatch of some rats & undead in their tombs - Enter the Skull lord and his minions. - The temple comprised of four statues (one lich, one deathknight, one mummy, one vampire). - Dian'na was found on an altar (alive) …

  • The third Karavakos ' Kravak, the damned'

    Discordant cliff notes: - Flesh golem with face of Dian'na - Helmed horror torturer (red hot poker and flaying knife - Undead grasping hands near hols - blood drainage - bone devils - flame skulls - Kravak the damned - Gharash attacks the …

  • True Karavakos fight

    - true karavakos fight. - Gharosh Vren is disintegrated. - Out of the temple - traveled back 7 months before they entered the temple. - Andaron leaves - Odand and Zeke find odands wife swinging - just as she did. Role check: Zeke, Rham, Taklinn, …

  • Deception revealed

    - Roleplay in Befield - Phames leaves - Zeke tells Wyny Merday about the ogre vampire and his suspicions about his daughter's involvement. - Party goes to bandit hideout - fight bandits, fight Wyny, realize Balog the Nimble (ogre bandit captain) is not …

  • Time Ravager

    - Time passage - 750 days (please refer to downtime forum). - Befield has grown. - refuges from Zuria. - Revenants attack individual party members - Braznog joins the group - Find a few books from the temple in strange places. When they are opened - …

  • Thamior's Letter

    Merrin and Khemed, There has never been a more sobering experience than total defeat. We were bested. Perhaps it was because we were outmatched or overwhelmed. Perhaps it was due to our lack of strategy that we lost Sloth, Brumple, and Zeed… Whatever …

  • Adventuring groups

    Befield group: Zeke (tempest cleric) Taklinn (paladin) Glugg (barbarian) Narshan (barbarian) Rham (fighter) Odand (arcane trickster rogue) -Merovius- (milk) -Cade- (soldier) -Gharosh Vren- (battle master) -Braznog Skullsplitter- (champion …

  • Skull City Tournament

    https://docs.google.com/spreadsheets/d/12JDfn2gX1H7lwXUgyOAoK_av4RRwSKf6VDK0rRZuZQ4/edit#gid=0 Finalists: Vahalic - Paladin of Vengeance VS Taklinn - Paladin of Protection (5 to 1 odds in favor of Vahalic) Patriarch Exekiel - Storm Cleric of the …

  • Tomb of Horror aftermath

    Last couple session cliff notes:

    Roll call: PCs: Zeke, Amon, Taklinn, Glugg, Bingbong -- NPCs: Rham, Zyna, Shaldoor, Valholic, Kalett, …

  • Your time has come

    These are just quick notes with a lock of a lot of detail.

    Roll call: PCs: Zeke, Amon, Taklinn, Bingbong — NPCs: not present

    The party is caught in a net of timestop - and A Time Guardian showed up with a group of …

  • Random dungeon - unexplained

    This was a fun little one off filler to play because I wasn't ready to run Glugg's one-off.  There isn't any real reason why these people were in this dungeon yet... just go with me :P

    Roll call: PCs: Zeke, Narshan, Blaves, …

  • Glugg's return home Part 2

    Will come back to add more later.. just wanted to notate those who died.

    Honored Dead:

    Ingeg - female druid who wanted to seek fame & glory

    Thall - male ranger with a tattoo on his face (died at the battle of …

  • Braxes (New Benta) soldiers at StoneTooth

    last three session cliff notes

    We started a new group form the conquered nation of conquerers - Benta.  This group of characters are not adventurers and instead military personel being assigned missions from their commanders.

  • Braxes (New Benta) soldiers at StoneTooth...

    last three session cliff notes

    We started a new group form the conquered nation of conquerers - Benta.  This group of characters are not adventurers and instead military personel being assigned missions from their commanders.

  • Home Page

    This campaign is going to follow a Sword and Sorcery type play style leaning towards Heroic Fantasy. Sword and Sorcery is "a gritty world of evil sorcerers and decadent cities, where the protagonists are motivated more by greed and self-interest than …

  • Main Page

    [[Character]]

    • [[Businesses]]
    • [[Classes]]
    • [[Crafting]]
    • [[Downtime Activities]]
    • Feats
    • [[Guild Halls]]
  • Cloudhi

    Ruled by the Aqualorian bloodline of Highblood gnomes.

    Cloudhi sits at the edge of a massive floating & broken landscape with large chunks "held" up by enourmous hand and arm shaped pillars made of different materials (one …

  • Benta

    Benta's main focus is conquering, war, and illegal trade. It's ruler is rumored to be a lycan-bull cursed with fireblood. An image of Benta's walls: [[File:401617 | class=media-item-align-center | Benta.jpg]] Another angle of Benta: [[File: …

  • Alderhyde

    The City-State of Alderhyde was ruled by the Du Leon bloodline family.  Currently under the control by Vylarian, a War general known for being pious of Sammas' teachings and generous to the Alderhyde people. 

    The City …

  • Steelice Mountains

    Home of the Northern barbarian tribes:

    Frostbyte keep

    Major Castle

    Mountain Goat

    [[File:402397 | class=media-item-align-center | steelice_mountain_keep.jpg]] Known for: * [[Beast-Rider | Beast-Riders:]] easily tame riding companions - as the name implies - most commonly Dire Mountain Goats; sometimes rams. [[File:402400 | class …

  • Black Ice

    Ice Mages

    Jet black eyes (solid) Black markings vs white or blue.

    Characters of note: Skye


      …

  • Icerock

    Clan of the Bull [[File:423260 | class=media-item-align-center | icerock.jpg]] [[Svanir]] (except the Svanir on the island consider themselves purebloods. These northern barbarians of the Icerock clan are referred to as Cursebloods by the Svanir. …

  • Pantheons

    In the beginning the Nameless One was alone in the darkness.  It created a palace in the void and pondered its existence.  At last the Nameless One began to speak.  Speaking five …

  • Samas

    God of Life, Justice, and Protection Holy symbol is a platinum tear drop shield emblazoned with a red cross. [[File:402381 | class=media-item-align-center | templar1.jpg]] Samasites, worshipers of Samas, claim Samas is a blind, wingless god …

  • Isis

    'Main God'

    Chaotic Neutral Goddess of Magic

    Portfolio: Inspiration, Magic, Destruction, Treachery

    Domains: Arcana, War, Trickery

    Taranius

    'Main God'

    Unknown alignment God of Battle and Storms

    Portfolio: Storm, Lightning, Honor, Conquest, Deception, Thunder

    Domains: Tempest, War, Trickery

    Grunor

    Giant's God of Creation

  • Variant Class Themes

    [[Barbarian]] [[Bard]] [[Cleric]] [[Druid]] [[Fighter]] [[Monk]] [[Ranger]] [[Rogue]] [[Sorcerer]] [[Warlock]] [[Wizard]]

  • Bayne

    Beckoned from the first Death (Isis tricked Taranius and Maal to slay each other) 

    Chaotic Neutral God of Death

    Portfolio: Rebirth, Entropy, Destruction, Conquest, Growth

    Domains: Death, War, Light, Nature

  • Additional Races

    UPDATED

    PHB 

    Page 

    • Dwarf: Hill
    • Dwarf: Mountain
    • Elf: High (Cloudhi & Elven Nation
    • Elf: Wood (Cloudhi & Elven Nation)
    • Halfling: Lightfoot …

  • Warforged

    *Gearforged Traits* [[File:403356 | class=media-item-align-center | Warforged.jpg]] Originally created as powerful soldiers, gearforged must now find their own paths to navigate the second life they’ve been given. Many devote themselves to civil …

  • Beast-Rider

    Beast-Rider

    [[File:403354 | class=media-item-align-center | 928449ec195e304621b2a7f2a241da39.jpg]]

    The Beast-Rider is a warrior in a barbarian tribe or clan which has a strong affinity for one type of animal. The animal is the …

  • Alaghi

    [[File:423972 | class=media-item-align-center | alaghi.jpg]] +2 str +2 con 9 bonus hit points at first level Natural armor class 14+ dex when wearing no armor Alaghi, distant relations to yeti, are forest-dwelling humanoids. They have …

  • Wemic

    [[File:403358 | class=media-item-align-center | wemic_2.jpg]]

  • Aarakocra

    [[File:423969 | class=media-item-align-center | aarakocra3.jpg]] Aarakocra Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. Many aarakocra aren’t even native to the Material Plane. They …

  • Ice Barbarians

    [[File:403360 | class=media-item-align-center | video_games_mountains_snow_weapons_barbarian_axes_artwork_diablo_iii_wallpaperswa.com_95.jpg]] Frostrager Some rage burns cold. COLD RAGE At 3rd Level you get Immunity to Cold damage, and …

  • Blade Benders

    http://www.enworld.org/forum/5earchetypes/showentry.php?e=69&catid=1

  • Artificer

    Artificers illustrate the evolution of magic from a wild, unpredictable force to one that is becoming available to the masses. Magic items become a part of everyday life in adventuring expeditions when an Artificer is in the party. The artificer is a …

  • Aasimar

    Aasimar Traits *Ability Score Increase.* Your Wisdom score increases by 1, and your Charisma score increases by 2. *Age.* Aasimar mature at the same rate as humans, but live a few years longer. *Alignment.* Due to their celestial heritage, Aasimar …

  • Spells

    "Unearthed Arcana Spells":https://media.wizards.com/2015/downloads/dnd/07_UA_That_Old_Black_Magic.pdf * [[Elemental Evil Spells]] * [[Bard Spells]] * [[Cleric Spells]] * [[Wizard Spells]]

  • Flame Arrow

    *Flame Arrow* Description Ignite up to 50 arrows that each will do an additional 1d6 fire damage. Level 3rd School Transmutation Casting Time 1 action Range 60 feet Components V, S, M (drop of oil and a small piece of flint) Duration 1 minute You …

  • Trap the Soul

    *Trap the Soul* Description You create a magical restraint to hold a creature that you can touch. Level 8th School Abjuration Casting Time 1 minute Range Touch Components V, S, M (A gem with 1000gp cost per Hit Die) Duration Until dispelled or the …

  • Create Greater Undead

    *Create Greater Undead* Description Same as create undead only you can summon shadows and wraiths. Level 8th School Necromancy Casting Time 1 minute Range 10 ft Components V, S, M. (same as Create Undead spell) Duration instantaneous The spell is …

  • Major Cities

    Goldwing Plains (south central)

    • [[Alderhyde]]

    Highlands (east)

    • [[Benta]] 

    Central

    • [[Cloudhi]] (over the ruined battlefield of Akkar)
  • Regions

    • [[Ragon]]
    • [[Land of a thousand lakes]]
    • [[Tuskrask]] (land to the east of Ragon)
    • [[Kenbia]]
    • [[Nahabi]] Desert lands
    • [[Yin Empire]]
    • [[Unchartered Wildlands]]
    • [[ …

  • Clan Buldrik

    A noble name and worn proudly throughout the Mountain of the Hammer. Being stripped of this name is a great disgrace - to both oneself and clansmen. Banishment is often accompanied with such shame. At the very least a dwarf released from the name …

  • Clan Corak

    The crafters of the clans. Clan Corak boast the most impressive armaments ranging from mining equipment to siege engines for large scale wars. Clan Corak has studied crafting from most of the known world - even incorporating Elven designs and gnomish …

  • Lingering Injuries table

    https://sterlingvermin.files.wordpress.com/2016/09/critical-hits-revisited.pdf

    Source: https://sterlingvermin.com/

     

  • System Shock table

    h1. *System Shock* h2. *d10 -- Effect* *1.* The Creature drops to 0 hit points. *2 - 3.* The creatures drops to 0 hit points but is stable. *4 - 5.* The creature is stunned until the end of its next turn. *6 - 7.* The …

  • Clan BattleAx

    Clan BattleAx are a warlike sect of the Mountain of the Hammer clans. They maintain a strong sense of the turning world around them and often have the foresight to prep legendary warriors for blights on the world. If an Undead blight is upon the …

  • Holderhek Clan

    The Holderhek clan are often associated with black markets and illegal trade networks. If someone needs a guy that knows a guy - the Holderheks know who to call upon. Not easily trusting, however. Holderheks consist of ferocious fighters and silent, …

  • Chainbeard

    The Chainbeard clan consists of members from all other clans. Family hierarchy, status, and importance is of no consequence to the Chainbeards. All titles and Clan names are set aside for these dwarves. The only merit to remain and gain is brotherhood …

  • Torc BattleAx

    Half Aasimar half Dwarf Cleric / Paladin / Hunter of the Dead

  • Al' Dravin

    [[Major Cities]] [[Steelice Mountains]] [[Mountain of the Hammer]] [[Silvaxy Swamplands]] [[Silvaxy Grasslands]] [[Blood sea]] [[Isle of Magic]] [[Borderlands]] [[Isle of Storms]] [[Land of a thousand lakes]] [[Shield …

  • Old gods

    [[Isis]] goddess of magic, knowledge, and the night [[Taranius]] god of the tempest, war, and storms [[Morthos]] dwarven god of creation, smithing, and battle [[Elos]] elemental god of trickery, light, and darkness [[Silvyenin]] elven …

  • Training to gain levels

    Level Attained--Training Time--Training Cost. 2nd - 4th_____10 days_____20 gp 5th - 10th_____20 days_____40 gp 11th - 16th_____30 days_____60 gp 17th - 20th ____40 days_____80 gp

  • Variant Rules

    h3. *Combat* * [[Lingering Injuries table]] h3. *Downtime* * [[Renown]] * [[Business]] * [[Carousing]] * [[Salable Magic Items]] * [[Build a Stronghold]] * [[Maintenance Costs]] h3. [[Crafting]]

  • Ragon

    Ragon (Human & monstrous lands)

    • [[Major Cities]]
    • [[Settlements]]

    Steelice regions

    Areas

    • [[Steelice Mountains]]
    • [[Mountain of the Hammer]]
    • [[ …

  • Befield

    Befield is a located in a valley of tropical hills on a peninsula at the southern end of the continent Ragon. A series of low stone walls divides and encircles the village. It is governed by a council of elders, who are secretly backed by a female …

  • Settlements

    Settlements

    Steel Ice Regions (North)

    • Revlon
    • Mrox Village
    • Furfolk Village
    • Ice Fall
    • Vorex

    Central & S. Central (Aisek Desert, Goldwing Plains, …

  • Rewis

    Male Halfling Fighter Rewis has black hair and bright blue eyes, and wears glasses with brass rims. He wears ring mail and wields a battleaxe. Rewis has an animal companion, a copper firedrake named Sybeatr. Neutral Good Str 17, Dex 11, Con 9, …

  • Duri

    Female Dwarf Fighter Neutral Good Duri has red hair and soft brown eyes, and prominent ears. She wears half plate and wields a rapier and shortbow. Duri speaks in a quiet voice. Str 17, Dex 10, Con 8, Int 11, Wis 10, Cha 8 Talent: Skilled dancer …

  • Pervia Gamwort

    Female Human Paladin Lawful Good Pervia is cultured in appearance, with uneven silver hair and brown eyes. She normally wears half plate and wields a halberd (although both items are still in The Secret Cyst of Souls). Pervia is kind and soft- …

  • Ithreldas

    Female Elf Priest Lawful Nuetral Ithreldas is thin, with thin gray hair and dark gray eyes. She wears well-made clothing and silk gloves. Ithreldas is guarded and truthful. Str 13, Dex 9, Con 5, Int 11, Wis 15, Cha 7 Talent: Great at one game …

  • Kater Tyne

    Female Halfling Alchemist Neutral Kater has cropped brown hair and green eyes. She wears fin eclothing and a feathered hat. Kater has an animal companion, a hawk named Gylas. Str 5, Dex 11, Con 9, Int 8, Wis 11, Cha 12 Talent: Expert Juggler …

  • Aghan

    Female Gnome artist Lawful Good Aghan has a narrow face, with red hair and bright hazel eyes. She wears tailored clothing and a feathered hat. Aghan has an animal companion, a hawk named Thimal. Str 9, Dex 15, Con 9, Int 9, Wis 9, Cha 10 …

  • Athan

    Male Human Monk Neutral Athan has long gray hair and dark green eyes, and walks with a limp. He wears modest garments and wields an ono (handaxe) and a shuriken (darts). Athan is hunting the brigands who murdered his family. Str 15, Dex 12, Con …

  • Odand

    Male Tiefling Rogue Chaotic Nuetral Odand has short black hair and large brown eyes, and an uneven beard. He wears leather armor and wields a shortsword and darts. Odand is haunted by the memories of a past life. Str 12, Dex 18, Con 10, Int 18, …

  • Thikasi

    Male Tiefling Monk Neutral Thikasi is willowy, with white hair and dark blue eyes. He wears plan clothing and wields a yari (spear) and shuriken (darts). Thikasi is hunting the vampire who slew his mentor. Str 14, Dex 17, Con 8, Int 10, Wis 16, …

  • Carodaer

    Male Elf Aristocrat Neutral Good Carodaer has straight gray hair and brown eyes, and an unusual tattoo on his arm. He wears fine raiment and several pouches hang from his belt. Carodaer has an animal companion, a red fox named Duine. Str 8, Dex 8 …

  • Ararr Daleson

    Male Dwarf Mercenary Chaotic Good Ararr had white hair and gray eyes, and large ears. He wore studded leather and wielded a longsword and heavy crossbow. Str 15, Dex 15, Con 16, Int 13, Wis 14, Cha 9 Talent: Sang beautiful Mannerisms: Spoke …

  • Artis

    Male Half-elf Cleric Lawful Neutral Artis has uneven dark hair and soft green eyes. He wears thick leather armor and wields a longsword. Artis is disorganized and absent-minded. Str 14, Dex 14, Con 9, Int 11, Wis 17, Cha 15 [[File:420344 | …

  • Axund Bogison

    Male Dwarf Merchant Neutral Good Axund has messy copper hair and gray eyes. He wears modest garments and a blue cloak. Axund is searching for his missing son. Str 11, Dex 7, Con 11, Int 12, Wis 9, Cha 9 Talent: Great in one game Mannerisms: …

  • Reder Dysley

    Male Human Cleric Neutral Reder is pleasant in appearance, with thick gray hair and sharp gray eyes. He wears scale mail and wields a mace. Reder suffers an acute fear of mirrors Str 12, Dex 14, Con 8, Int 15, Wis 14, Cha 13 [[File:420364 | …

  • Resafro

    Male Half-orc Soldier Neutral Str 19, Dex 14, Con 13, Int 12, Wis 7, Cha 11 Resafro is fey in appearance, with thick copper hair and brown eyes. he wears studded leather and wields a war pick and shield. Resafro has an animal companion, a silver …

  • Atharias

    Loyalty: 7 +1 for defending the town = 8 Male Half-orc Craftsman Chaotic Good Str 10, Dex 14, Con 10, Int 13, Wis 12, Cha 6 Atharias has a long face, with messy black hair and large amber eyes. He wears plain clothing and riding boots. …

  • Quennerdhil

    Male Elf Alchemist Neutral Good Quennerdhil has short auburn hair and blue eyes. He wears expensive clothing and an amulet of luminous crystal. Quennerdhil is fascinated by swords and blades. Str 5, Dex 7, Con 11, Int 15, Wis 6, Cha 11 [[File: …

  • Manda

    Female Elf Peasant Neutral Str 11, Dex 11, Con 12, Int 10, Wis 8, Cha 7 Manda has auburn hair and hazel eyes. She wears modest garments and carries an elm staff. Manda is hunting brigands who murdered her family.

  • Finda

    Female Elf Artist Neutral Str 7, Dex 11, Con 10, Int 13, Wis 6, Cha 7 Finda has tangled red hair and blue eyes. She wears modest garments and several pouches hang from her belt. Finda is practical and stoic. [[File:420377 | class=media-item- …

  • Gery Parre

    Male Half-elf Soldier Neutral Gery is pleasant in appearance, with matted white hair and gray eyes. He wears leather armor and wields a warhammer and heavy crossbow. Gery compulsively flirts with others. Str 18, Dex 16, Con 10, Int 14, Wis 12, …

  • Gotha

    Str , Dex , Con , Int , Wis , Cha Talent: Mannerisms: Interaction: Ideals: Bond: Flaw:

  • Renown

    h1. Faction Advancement and Benefits _A character can spend downtime improving his or her Renown within a particular organization. Between adventures, a character undertakes minor tasks for the organization and socializes with its members. After …

  • Running a Business

    *d100 + days* *01-20* You must pay one and a half times the business's maintenance cost for each of the days. *21-30* You must pay the business's full maintenance cost for each of the days. *31-40* You must pay half the business's maintenance …

  • Business

    A business can earn enough money to cover its own maintenance costs. However, the owner needs to periodically ensure that everything is running smoothly by tending to the business between adventures. If they hold onto the business, they might feel …

  • Carousing

    - Characters can spend their downtime engaged in a variety of hedonistic activities as attending parties, binge drinking, gambling, or anything else that helps them cope with the perils they face on their adventures. - A carousing character spends money …

  • Salable Magic Items

    _Few people can afford to buy a magic item, and fewer still know how to find one. Adventurers are exceptional in this regard due to the nature of their profession. A character who comes into possession of a common, uncommon, rare, or very rare magic …

  • Build a Stronghold

    Stronghold------------Construction Cost----Construction Time Abbey________________________50,000 gp____________400 days Guildhall, town or city_________5,000 gp_____________60 days Keep or small castle_________50,000 gp____________400 days Noble …

  • Maintenance Costs

    Property-----Cost / Day---Skilled Hirelings---Untrained Hirelings Abbey______________________20 gp________5_______25 Farm________________________5 sp_________1________2 Guildhall, town or city______5 gp_________5________3 Inn, rural …

  • Wild Talents

    * [[Consequences | consequences]] * [[Wild Devotions table | Wild Devotions table]] * [[Wild Sciences table]] Any character can test for wild powers (The character should be forewarned: such efforts are not without risk, as explained below.) A …

  • Wild Devotions table

    h2. Wild Devotions h3. Clairsentient Devotions 01 - All-Round Vision 02 - Combat Mind 03 - Danger Sense 04 - Feel Light 05 - Feel Sound 06 - Hear Light 07 - Know Direction 08 - Know Location 09 - Poison Sense 10 - Radial Navigation 11 - …

  • Consequences

    h2. The Risks h3. Dice Roll *97* - Make a Wisdom saving throw or the character's Wisdom score is reduced by 1d6 permanently. *98* - Make an Intelligence saving throw or the character's Intelligence score is reduced by 1d6 points permanently. * …

  • Wild Sciences table

    h2. Wild Sciences h3. Clairsentient Sciences 01-02 Aura Sight 03-04 Clairaudience 05-06 Clairvoyance 07-08 Object Reading 09-10 Precognition 11-12 Sensitivity to Psychic Impressions 13-16 Choose any clairsentient science or devotion h3. …

  • Gnomish Workmans Leather Armor

    Gnomish workman's leather armor is a variation of high-quality leather armor. Gnomish workman's leather is adorned with dozens of tiny tool holders and pouches, typically filled with the most bizarre collection of coins, nails, tools, weapons, widgets, …

  • Dwarven Plate Mail

    The forged black iron plate made by the dwarves exclusively for their own warrior leaders is both heavy and unattractive by human and elven standards. It is 50% hearvier than equivalent armor, making a single suit of dwarven-sized plate mail armor weigh …

  • Buckler

    A buckler is a small shield of wood or metal that is held in the off-hand. Because of its small size, a buckler protects against one attack per round. The user can choose which attack he wishes to use his buckler against. This increases the defender' …

  • Mace Ax

    [[File:416109 | class=media-item-align-center | gw2-guild-pummeler.jpg]]

  • Flint or Wheel lock Pistol and Arquebus

    Pistol - 250gp - 1d10 piercing damage - 3 lbs - Ammunition (range 30/90), loading Musket - 500 gp - 1d12 piercing damage - 10 lbs - Ammunition (range 40/120), loading, two-handed [[File:416121 | class=media-item-align-center | img-col-mmp-firearms- …

  • Mage Hunter

    http://www.dandwiki.com/wiki/Mage_Hunter_(5e_Class)

  • Main-Gauche

    Parrying Dagger - 5 gp - 1d4 Piercing - 2 lb. - Light, Special A dagger with a slightly longer and broader blade than usual, with a dull edge and sharpened tip, and an unusually long crossguard. It is used as a defensive side arm in dueling and …

  • Battle Robe

    Light Armor Cost - Armor Class (AC) - Strength- Stealth - Weight 25 gp - (11 + Dex modifier). — — 10 lb. A type of robes that made specially for Sages, Masters of the arcane arts and some Inquisitors to protect …

  • Plated Leather Armor

    Medium Armor Cost - Armor Class (AC) - Strength - Stealth - Weight 150 gp - (13 + Dex modifier) - — — 20 lb. Plated leather armor is intended as a marriage of leather armor's light weight and flexibility and plate's …

  • Brigandine

    Medium Armor Cost - Armor Class (AC) - Strength - Stealth - Weight 100 gp - (14 + Dexterity modifier)- — — 30 lb. Similar to modern Flak jackets, a brigandine is a cloth jacket made either out of canvas or leather with metal …

  • Double Flail

    Weapon - Cost - Damage - Weight - Properties Double Flail - 20 gp - 1d8 bludgeoning - 4 lb. - Two-handed The double flail is a flail with two chained heads. It can be used to make a single swung strike, but a master can spin the heads to make …

  • Boomerang

    Weapon - Cos - t Damage - Weight - Properties Boomerang - 2 gp - 1d4 bludgeoning - 1 lb. - Special, thrown (range 20/60) This obscure throwing club is aerodynamically designed to return to the wielder's hand on a miss. [[File:416645 | …

  • Dwarven Urgrosh

    Weapon - Cost - Damage - Weight - Properties Dwarven Urgrosh - 50 gp - 1d10 slashing - 9 lb. - Heavy, Two-handed The urgrosh is a dwarven-made polearm with a large axe head on the primary end and a spear tip on the reverse end. A master can …

  • Backgrounds

    Updated

    PHB

    Page 127

    • Acolyte
    • Charlatan
    • Criminal
    • Varian Criminal: Spy
    • Entertainer
    • Variant Entertainer: Gladiator
    • Folk Hero
    • Guild …

  • Mystic

    By magic, psionics, communing with spirits or otherwise, there are special people who have a sixth sense. These people sense things invisible to most others. As a mystic do you see your power as a curse rather than a gift? Are you able to control your …

  • Slave

    For some significant portion of your life, you have been someone else's property. This part of your life happened either by abduction, as punishment for a crime, sworn to a debt of life, or you were born into it. How did you become a slave? Are you a …

  • Slayer

    A slayer is a warrior dedicated to the destruction of a particular threat from the world. They are superhero-scale exterminators. There are literally thousands of different specialist slayers. Dragon slayers work in teams to trap dragons so they may be …

  • Squire

    You were the shield-bearer for a knight, and were in training to become a knight yourself. You carried out various tasks for your liege, such as saddling his horse, carrying weapons and armor, or holding his flag in battle. As a page-boy or girl you had …

  • Farmer

    You were what most people are- a farmer. You worked on a lord's estate or their land, or you worked for a company, and you produced resources from the land in return for food, shelter, clothing, protection, and other benefits. Farmers focus on raising …

  • Morthos

    'Young God'

    Neutral Good God of the Forge

    Portfolio: Invention, Crafting, Fire

    Domains: Knowledge, Forge

    Elos

    'Old God'

    Neutral God of the Ether

    Portfolio: Ether, Darkness, Rebirth, Theft, Pranks, Subterfuge, Fortune

    Domains: Trickery, Light

    Doris

    [[File:417257 | class=media-item-align-center | f03a19b9d38af22f74ec9115a2bb5efb.jpg]]

  • Totem Barbarians

    h2. Totem Barbarian h3. Ape Totem Class Features At 1st level, an ape-totem barbarian gains a climb speed equal to one-half his base land speed (round down to the nearest 5-foot interval). For instance, a human, elf, half-elf, or half-orc ape-totem …

  • Apothecary

    h2. Apothecary You are an expert in mixing herbs, extracts, and minerals into compounds. You can craft antitoxins, healer's kits, potions of healing, and poisons. You're a member of the merchant and artisan class and may hold membership in an …

  • Bounty Hunter

    h2. Bounty Hunter You track down and capture fugitives for the bounty placed on their heads. You might have worked on the frontier, where you hunted outlaws, or maybe you sniffed out thieves and other criminals in the city’s underworld. h3. Skill …

  • Guard

    h2. Guard You have the skills to protect other people and their possessions. In the past you may have been a bodyguard protecting a traveling merchant caravan, protecting an important person or a security guard protecting a place of business. Likely …

  • Harvester

    h2. Harvester You were a lumberjack, miner, oil driller, or had another profession which gathers resources nature created. Nature has a lot to offer, and you saw taking those resources as a way to make a living. This kind of labor is hard work, which …

  • Exotic Weapons, Armor, and Equipment

    ... to this world: "Exotic Weapons":https://drive.google.com/file/d/0BwF09f1afXWlS20ySnVuMjAxckk/view h1. Armor h2. Light Armor * [[Battle Robe]] * [[Gnomish Workmans Leather Armor]] h2. Medium Armor * [[Plated Leather Armor]] * [[Drow …

  • Downtime Activities

    * [[Build a Stronghold]] * [[Maintenance Costs]] * [[Crafting]] * [[Business]] * [[Carousing]] * Gaining [[Renown]] * Performing [[Sacred Rites]] * [[Salable Magic Items]] * [[Sowing Rumors]] * [[Practicing Profession]] * [[Recuperating]] * …

  • Combat rules

    h1. *Action Options* Below are a few combat related actions a character can take. But please feel free to come up with your own actions on the fly. The below actions are not rules but suggestions. h2. *Climb onto a bigger creature* [[Grapple]] …

  • Elf

    Elves can live to be a 1000 years old - at which point they go back into the forest, polymorph into a tree, and begin regenerating. Great calls can awaken these sleeping ancients. Ancients that make it this long often choose to remain in the form of the …

  • Dwarf

    Dwarves that live past 500 years are called untouchables by their dwarven brethren as a sign of respect and honor. "beware of any old person in a profession where one usually dies young" Dwarf sub races: [[Shield dwarf]] (mountain) [[Hill dwarf]] …

  • Gem Dragons

    * [[Amethyst Dragon]] * [[Crystal Dragon]] * [[Emerald Dragon]] * [[Obsidian Dragon]] * [[Ruby]] * [[Sapphire Dragon]] * [[Topaz Dragon]] * [[Prismatic Dragon]]

  • Amethyst Dragon

    Al'Dravin: [[File:685963 | class=media-item-align-center | amithyst.jpg]] AD&D: [[File:420770 | class=media-item-align-center | amethyst_drg.gif]]

  • Sapphire Dragon

    Al'Dravin: [[File:685974 | class=media-item-align-center | Sapphire.jpg]] AD&D: [[File:420772 | class=media-item-align-center | sapphire_drg__1_.gif]]

  • Crystal Dragon

    Al'Dravin: [[File:685979 | class=media-item-align-center | crystal_ruby.jpg]] AD&D: [[File:420778 | class=media-item-align-center | crystal_drg.gif]]

  • Emerald Dragon

    Al'Dravin: [[File:685982 | class=media-item-align-center | Emerald.jpg]] AD&D: [[File:420779 | class=media-item-align-center | emerald_drg.gif]]

  • Topaz Dragon

    Al'Dravin: [[File:685989 | class=media-item-align-center | Topaz.jpg]] AD&D: [[File:420781 | class=media-item-align-center | topaz_drg.gif]]

  • Five Moons

    [[File:420795 | class=media-item-align-center | Planets_in_the_Sky.jpg]]

    [[File:420796 | class=media-item-align-center | Planet-of-ghosts.jpg]]

    [[File:420803 | class=media-item-align-center | 2884-planets-and-trees-1680x1050-fantasy …

  • Crafting

    h2. Crafting

    [[Crafting leveling]] items

    [[Crafting nonmagical]] objects

    [[Crafting Magical]] Items

    • [[Minor Property]]
    • [[Quirk]]
    • [[Cursed]]
    • [[Minor Beneficial Property]]
  • Barbarian

    [[Ice Barbarians]] -[[Totem Barbarians]]- - incomplete [[Beast-Rider]] [[Runescarred]]

  • Wizard

    [[Artificer]] [[School - Shadow]]

  • Sorcerer

    -[[Celestial]]- [[Favored Soul]] -[[Lycanthropic]] Sorcerous Origin- -[[Psionic Discipline]]- [[Metamagic]] [[Storm]]

  • Psionic Discipline

    h2. Archetype Type Sorcerous Origin (Sorcerer) You manifest supernatural effects using psychic powers. While ordinary magic users need to rely on intense study or the help of an otherworldly being, your magic requires nothing more than a keen intellect …

  • Acid Spheres

    *Acid Spheres* _Description_ Small globes of acid orbit you and attack your enemies. _Level_ 5th _School_ Conjuration _Casting Time_ 1 action _Range_ Self _Components_ V, S _Duration_ 10 minutes By means of this spell, you conjure spheres of …

  • Unlife

    *Unlife* _Description_ You raise a recently dead corpse as a zombie under your control. _Level_ 1st _School_ Necromancy _Casting Time_ 1 action _Range_ 30 feet _Components_ V, S, M (a drop of blood, a piece of flesh) _Duration_ Concentration, up …

  • Thunderlance

    *Thunderlance* _Description_ beam of "thunder" that does 6d6 thunder damage _Level_ 4th _School_ Evocation _Casting Time_ 1 action _Range_ 300 feet _Components_ V, S _Duration_ until discharged Casting this spell brings into being a thin …

  • Phase Trap

    *Phase Trap* _Description_ Traps an ethereal or astral creature in one phase or another. _Level_ 4th _School_ Abjuration _Casting Time_ 1 action _Range_ 30 feet _Components_ V, S, M (small transparent colorless gem of not less than 50 gp, which …

  • Unholy Fear

    *Unholy Fear* _Description_ A wave of terror sprays out from a 30 foot cone. _Level_ 3rd _School_ Necromancy _Casting Time_ 1 action. _Range_ 30 ft _Components_ V, S, M (the heart of a hen or a white feather) _Duration_ Concentraion, up to 1 …

  • Disrupting Snap

    *Disrupting Snap* _Description_ You attempt to throw off the concentration of a spellcaster with a deafening blast of noise. _Level_ 1st _School_ Evocation _Casting Time_ 1 action _Range_ 60 feet _Components_ S _Duration_ 1 minute You snap …

  • Cleric

    Cleric [[Domains]] Cantrip [[Minor Sacrifice]] - Necromancy 1st Level 2nd Level 3rd Level 4th Level 5th Level 6th Level 7th Level 8th Level 9th Level

  • Minor Sacrifice

    *Minor Sacrifice* _Description_ You lose 2 HP and a touched creature regains 1 HP _Level_ Cantrip _School_ Necromancy _Casting Time_ 1 action _Range_ Touch _Components_ S, V _Duration_ Instantaneous You sacrifice a little of your own vitality …

  • Domains

    * [[Knowledge]] * [[Life]] * [[Light]] * [[Nature]] * [[Tempest]] * [[Trickery]] * [[War]]

  • Ghoul Glyph

    *Ghoul Glyph* _Description_ When a glyph is activated, the subject is paralyzed. _Level_ 2nd _School_ Necromancy _Casting Time_ 1 minute _Range_ touch _Components_ V, S, M (Dirt/earth from a ghoul’s lair.) _Duration_ permanent (D) You inscribe …

  • Wizard Spells

    Cantrips Match Flare Spice Level 1 [[Adjust]] - Transmutation [[Avert Attack]] - Abjuration (bonus action or reaction) [[Brilliant Arc]] - Evocation [[Clarity of Thought]] - Enchantment (reaction) [[Color]] - Transmutation [[Control …

  • Cleric Spells

    Cleric [[Domains]] Cantrip [[Dazzling Ray]] - Evocation [[Minor Sacrifice]] - Necromancy 1st Level [[Astute Fighting]] - (concentration) [[Avert Attack]] - (bonus action or reaction) [[Inspired Initiative]] [[Second Chance]] - (reaction) …

  • Dazzling Ray

    *Dazzling Ray* _Description_ You aim a brilliant beam of radiant energy at a creature within range. _Level_ Cantrip _School_ Evocation _Casting Time_ 1 action _Range_ 60 feet _Components_ V, S _Duration_ Instantaneous You aim a brilliant beam …

  • Water

    Water Domain Archetype Type Divine Domain (Cleric) Deities whose portfolios include the Fire domain govern over all aspects of water including oceans, seas, rivers to elemental water and creatures associated with water or watery envionments, as well …

  • Protection

    Protection Domain Archetype Type Divine Domain (Cleric) The protection domain focuses on the protective and nurturing aspects of certain deities. The gods or protection promote defense of the self as well as others and grant the skills and power to …

  • Monk

    [[Way of Steel]] [[Drunken Master]]

  • Way of Steel

    Way of Steel Archetype Type Monastic Tradition (Monk) While all monks train in both unarmed combat and with monk weapons, monks of the Way of Steel are often chosen from amongst early students that show a more martial demeanor than the placid ways …

  • Drunken Master

    Drunken Master Archetype Type Monastic Tradition (Monk) Way of the Drunken Master Most monks lead lives of moderation and quiet contemplation. But the drunken master finds perfection through excess. By using strong intoxicants they reach a state …

  • Half-Ogre

    Half-Ogre [[File:423081 | class=media-item-align-center | 43fe645b6e982e289743f72359639e25.jpg]] Half-ogres are hulking brutes, the offspring of the rare coupling of a human and an ogre. Though often despised by both parents, they combine the …

  • Genasi

    Genasi Genasi are an inherent contradiction. Each genasi embodies the potential chaos of air and fire, the order of earth and water, or the ferocity of thunder and lightning. Genasi manifest one of these facets of their elemental soul at all times. Their …

  • Feats

    "Unearthed Arcana Feats":http://media.wizards.com/2016/downloads/DND/UA-Feats-V1.pdf * [[Eldritch Archer]] * [[Expert Bowman]] * [[Flail Expert]] * [[Flying Projectiles]] * [[Mounted Warrior]] * [[Practiced]] * [[Ricochet Master]] * [[Thrown …

  • Psionic Weapon

    Psionic Weapon Prerequisite The ability to manifest at least one psionic power You can use your action to create a weapon made of pure kinetic energy in your empty hand. When you choose this feat, choose the damage type this weapon deals from either …

  • Eldritch Archer

    Eldritch Archer Prerequisite Fighter (Eldritch Knight) Your preferred bonded weapon is the bow and you have a unique gift for specialized arcane archer spells. Your Dexterity score increases by 1, to a maximum of 20. When you are hidden from a …

  • Thug

    Thug Where others may strike with a subtle knife in the ribs, you prefer attacking with brutal force. You gain +1 to Strength, to a maximum of 20. You may perform a sneak attack with any one-handed or versatile weapon in which you are proficient, …

  • Psionic Wild Talent

    Wild Talent Choose a discipline from the Psionicist class. You learn two cantrips of your choice from that discipline’s power list. .....In addition, choose one 1st-Level power from that same list. You learn that power and can manifest it at its …

  • Thrown Weapon Master

    Thrown Weapon Master You specialize in confounding your opponents with a mix of ranged and melee attacks. Whenever you make a ranged attack with a thrown weapon, you may draw another weapon immediately after making that attack, and without using an …

  • Practiced

    Practiced You are highly trained in a specific skill. Pick a skill you are proficient in and gain the following benefits: Increase the ability score generally associated with the skill you chose by 1, to a maximum of 20. You gain expertise with the …

  • Professions

    [[Gemcrafting]] [[Tinkering]] [[Doctor]] [[Engineer]]

  • Cartographer

    Cartographer You are a skilled mapmaker, and your knowledge of topography and sense of direction make you invaluable to expeditions into uncharted regions. The maps you make define the wilderness for adventurers who come after you, and with your skilled …

  • Rehabilitated

    Rehabilitated For quite a while (days, months, years...you don’t really remember how long), you were locked up in an asylum for the insane with only your restless thoughts as your companion. The treatments you went through were terrible, but they were …

  • Celestial

    Celestian Origin Archetype Type Sorcerous Origin (Sorcerer) Your innate magic comes from the spark of the divine passed down to you by a celestial ancestor. That ancestor may have made a bargain with a celestial or may even have a celestial parent. …

  • create Soul Gem

    Create Soul Gem Description You grab someone's soul, rip it out of their body, and stuff it into a jewel to create a Soul Gem. Level 9th School Necromancy Casting Time 1 minute Range close Components V, S, M (A discolored jewel that costs at least 1 …

  • Zuria

    [[File:503552 | class=media-item-align-center | elturel.jpg]] Population 5000, mixed human and gnome. The village is built around an ancient stone monolith. It is governed by a council of elders, led by a female human named Eryel Wysev. Characters …

  • Acolyte Guilhem

    Male Gnome Priest, CN. Str 12, Dex 9, Con 9, Int 11, Wis 13, Cha 11. Guilhem is thin, with brown hair and light hazel eyes. He wears tailored clothing and silk gloves. Guilhem is lewd and practical.

  • Acolyte Sausa

    Male Gnome Priest, LN. Str 8, Dex 9, Con 9, Int 7, Wis 12, Cha 6. Sausa has cropped golden hair and sharp amber eyes. He wears well-made clothing and several pouches hang from his belt.

  • Susigoia

    Male Half-orc Merchant, NG. Str 6, Dex 10, Con 12, Int 6, Wis 9, Cha 6. Susigoia has straight auburn hair and large green eyes. He wears simple clothing and a wooden holy symbol. Susigoia is philosophical and soft-hearted.

  • Gamil

    Male Dwarf Craftsman, N. Str 12, Dex 10, Con 7, Int 8, Wis 12, Cha 14. Gamil has a round face, with braided copper hair and bright gray eyes. He wears simple clothing and several pouches hang from his belt. Gamil is cursed with deafness.

  • Ephew Knolley

    Male Human Merchant, NG. Str 11, Dex 14, Con 5, Int 9, Wis 14, Cha 10. Ephew has a round face, with short copper hair and gray eyes. He wears worn clothing and a white cloak. Ephew has an animal companion, a red firedrake named Alil.

  • Boialeah

    Population 2000, mixed 1/2 elves, humans, tieflings, and halflings.  A small # of lycanthropes and tabaxi.  As well as an even smaller # of full blood elves. It is governed by a senate of elected representatives, led by ...

  • Burha

    Female Human Professional, NG. Str 11, Dex 9, Con 12, Int 9, Wis 14, Cha 10. Burha is tall and thin, with red hair and blue eyes. She wears fine clothing and silk gloves. Burha is intuitive and steadfast. [[File:422698 | class=media-item- …

  • Nichye

    Male Human Soldier, NG. Str 11, Dex 10, Con 7, Int 8, Wis 9, Cha 6. Nichye has brown hair and soft green eyes, and a short moustache. He wears studded leather and wields a flail. one of the farmers boys. [[File:422696 | class=media-item-align- …

  • Nada

    Female Half-orc Entertainer, LG. Str 11, Dex 8, Con 11, Int 12, Wis 10, Cha 13. Nada has cropped copper hair and red eyes, and wears glasses with steel rims. She wears well-made clothing and a silver holy symbol. Nada is pious and calm. [[File: …

  • kraegniga

    Female Tiefling Professional, NG. Str 14, Dex 9, Con 12, Int 5, Wis 6, Cha 11. Kreagniga is exceptionally beautiful, with straight black hair and blue eyes. She wears well-made clothing and a silver amulet. Kreagniga seeks revenge against the …

  • Wine

    Male Human Professional, LG. Str 12, Dex 13, Con 7, Int 9, Wis 11, Cha 10. Wine has uneven silver hair and sharp hazel eyes, and prominent ears. He wears fine clothing and a sling of vials and potions. Wine is cursed with chronic pain.

  • Wyny Merdaye

    Male elf Farmer, N. (caster of some sort) Merdaye is tall, with white hair and brown eyes. [[File:422705 | class=media-item-align-center | wyny.jpg]] *Appearance*: He wears well-made clothing and carries a fine stiletto. *Talent*: Perfect …

  • Eved

    Male Human Farmer, N. Str 11, Dex 9, Con 7, Int 8, Wis 10, Cha 7. Eved has dark hair and hazel eyes, and a messy beard. He wears expensive clothing and a leopard fur cape. Eved is obsessive and greedy. [[File:422686 | class=media-item-align- …

  • Boada

    Female Elf Merchant, N. Boada is common in appearance, with thick black hair and amber eyes. She wears travel-stained clothing and riding boots. Boada is talkative. Owns the general store in Befield Str 12, Dex 8, Con 11, Int 7, Wis 10, Cha 11 …

  • Traveling Merchant

    Traveling Merchant Traveling the world in search of new markets and new products is exactly where you want to be. Anyone can open a shop in a town and grow fat, but exploring new marketplaces is where the action is…along with the potential for even …

  • Guild hall

    Within the lost dwarven structure (called the secret cyst of souls by the DM) - now the guildhall of the adventurers - there is a great crypt forged of Damascus Steel inside a room with an unfinished mural of a red dragon breathing fire. Etched in …

  • Sun

    Sun elves are less physically fit, but more intellectually advanced than their counterparts. sun elves are the primary practitioners of elven high magic. [[File:422953 | class=media-item-align-Center | sun_elf.jpg]]

  • Moon

    _Unable to match the sheer arcane power of the Sun elves, the Moon elves learned the arts of stealth and subterfuge until such skills became a part of their nature. Led by the disciples of Strix, the Moon elves have begun to understand the divine essence …

  • Wood

    [[File:422960 | class=media-item-align-center | wood_Elf.jpg]] [[File:422961 | class=media-item-align-center | wood_elf_2.jpg]]

  • Wild

    the most reclusive of all the elves, the wild elves pride themselves on their isolation and skill at keeping hidden. Their skin tends to be brown and they have similar colored hair. [[File:422962 | class=media-item-align-center | wild_elf.jpg]] [[ …

  • Grey

    Also known as mountain elves. They live in isolated mountain strongholds, and rarely allow access to outsiders. +1 str +1 intelligence Favored class: Eldritch Knight able to cast dancing lights, faerie fire, and darkness, and at 4th level they …

  • Aquatic

    +1 to dexterity Can breathe underwater [[File:422969 | class=media-item-align-center | Female_Aquatic_Elf.jpg]] [[File:422967 | class=media-item-align-center | Mermaid.jpg]]

  • Drow

    Drow: [[File:422971 | class=media-item-align-center | drow_xendrik.jpg]] Scorrow: [[File:422970 | class=media-item-align-center | scorrow.jpg]]

  • Gold

    [[File:422984 | class=media-item-align-center | 183210546_orig.jpg]]

  • Wild dwarf

    Badlands dwarves have adapted to life in the inhospitable wastes, developing a natural knack for finding water and tolerance to hear and thirst. [[File:422989 | class=media-item-align-center | 350px-Dwarven_Berserker_2.jpg]] [[File:422990 | class= …

  • Glacier dwarf

    Glacier dwarves reside in cold glaciers, mining a special material known as Steel Ice. These dwarves have great skill at crafting with ice and magical ice, and are tolerant to cold weather. [[File:423043 | class=media-item-align-center | …

  • Shield dwarf

    [[File:423056 | class=media-item-align-center | 34e6fc3331964352af3eb330b7cb1d36.jpg]] [[File:423058 | class=media-item-align-center | Gold_dwarf_-_Ralph_Horsley.jpg]] [[File:423059 | class=media-item-align-center | PZO8500-DwarfMiner.jpg]] [[ …

  • Hill dwarf

    [[File:423061 | class=media-item-align-center | c64878b752d06b9afbaebfe4e3a0aa96.jpg]] [[File:423063 | class=media-item-align-center | f9759c27a36ea670a0d37dea491a3781.jpg]] [[File:423065 | class=media-item-align-center | …

  • Gold dwarf

    [[File:423068 | class=media-item-align-center | Dwarf_by_wraith2099.jpg]] [[File:423069 | class=media-item-align-center | Harsk.jpg]]

  • Azer dwarf

    [[File:423072 | class=media-item-align-center | Azer-D_D.jpg]]

  • Grey dwarf

    Deep dwarves follow hardened battle tested Deep dwarves warlords. Deep dwarves find the arcane arts almost 2nd nature almost as much as the psionic arts. Deep dwarves act as mercenaries, deal in slave trading, and black markets. [[File:423091 …

  • Myst Wolf

    Timber Wolf clan [[File:423261 | class=media-item-align-center | myst_wolf.jpg]]

    Most isolated. Dress the most primal. Most keen to medicines and healing salves. Believe the heaviest in spirits and guidance of the spirit world.

    Live …

  • Minor Property

    Minor Beneficial property 1 -- *Beacon*. the bearer can use a bonus action to cause the item to shed bright light in a 30-foot radius and dim light for an additional 10 feet, or to extinguish the light. 2 -- *Compass*. The wielder can use an action …

  • Quirk

    1 -- *Blissful*. While in possession of the item, the bearer feels fortunate and optimistic about what the future holds. Butterflies and other harmless creatures might frolic in the item's presence. 2 -- *Draining*. While in possession of the item, …

  • Minor Beneficial Property

    *01-20* -- While attuned to this item, you gain proficiency in one skill of the DM's choice. *21-30* -- While attuned to this item, you are immune to disease *31-40* -- While attuned to this item, you can't be charmed or frightened *41-50* -- While …

  • Cursed

    *01-05* -- While attuned to this item, you have disadvantage on saving throws against spells. *06-10* -- The first time you touch a gem or piece of jewelry while attuned to this item, the value of the gem or jewelry is reduced by half. *11-15* -- While …

  • Fighter

    [[Cavalier]] [[Dragoon]] [[Scout]] [[Windrider]] - prerequisite: elf

  • Windrider

    (under construction) Prerequisite: Elf race Bonus weapon proficiency: lance. Recommended: short bow, flail, longsword. Bonus skill Proficiencies: Air-based riding, Handle animal. Equipment: windriders must, of course, keep saddles and food for …

  • Cooshee

    The cooshee, or elven hound, is a huge, long-lived dog. It is most commonly found in the company of sylvan elves, who use it for both hunting and guard duties. the cooshee has a thick greenish coat, often spotted with large browns patches. making …

  • Saurial

    [[Bladeback]] [[Finhead]] [[Hornhead]]

  • Firbolg

    +2 str +1 to a stat of your choice. 13 bonus hp at first level. Will not wear armor or shields. 10 1/2 feet tall and weigh over 800 lbs. Can cast detect magic and alter self. Can use large sized weapons Firbolgs can swat away incoming …

  • Centaur

    Centaur [[File:423981 | class=media-item-align-center | centaur2.jpg]]

    Centaurs are a race of creatures whose upper bodies resemble humanoids and lower bodies resemble those of equines. They have thrived for centuries in the remote …

  • Balamorrak

    Befield Guildhall

    Abandoned structure outside of Befield discovered to be a hill dwarf stronghold by the name of Balmorrak

    "Fort"  6 room points.  Contains private quarters for up to 25 officers and common …

  • Deep Crystal

    Deep crystal is crystal of above-average quality found at the hearts of large veins or deposits of mundane gemstones. Deep crystal is renowned for its strength and its psionically resonant nature. While a weapon made of deep crystal is no different …

  • Knockdown

    Knockdown die: the likelihood of a weapon (or a spell) to cause a knockdown is governed by the size of the knockdown die. any time a character suffers damage from a spell, the caster may roll a knockdown die to see if there is a chance for a knockdown. …

  • Spells with knockdown effects

    Bigby's .... hand: (d12, d20) Blade Barrier: d10 call lightning: d12 cause wounds (d8, d10, d12) Chain lightning: d12 chromatic orb: d6 cone of cold: d8 delayed blast fireball: d8 explosive runes: d10 fire storm: d8 fireball: d8 flame strike: …

  • Artisan Tools

    * [[Doctors Tools]] * [[Farmers Implements]] * [[Warforged Repair Kit]] * [[Prospectors Kit]] * [[Barbers Tools]] * [[Mystic Tools]]

  • Doctors Tools

    Doctor's tools come in a flat-bottomed black or brown leather bag with a metal-frame closing mouth. The bag contains a number of general steel tools of a highly polished and precision nature, as well as a couple of additional tools unique to the doctor's …

  • Barbers Tools

    A barber is a professional trained in the maintenance, hygiene and aesthetics of human hair grooming. The tools includes a pair of scissors, a straight razor and strap, a bowl, and a bar of soap. Cost: 3gp Weight: 1lb

  • Prospectors Kit

    A prospector's kit contains: Rockhammer Shovel Gold pan or betea Small hand lens Various small brushes and scraping tools Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to locate or analyse geological …

  • Farmers Implements

    Farm implements are a tool category in which a PC may have proficiency. Most farm implements are also adventuring gear, as they have use outside a farm, and a few can also be weaponized, to create short-notice equipment for civilian militias. Proficiency …

  • Warforged Repair Kit

    A Gearforged Repair Kit has a large variety of tools that can utilized to repair a Gearforged on the go when far from a Proper forge. All Gearforeged have proficiency with this tool set. Using these tools on a Gearforeged makes the Gearforeged heal Hp …

  • Mystic Tools

    These are the items used by mystics to ply their arts. Your mystic toolmay appear however yoh wish, they all serve nearly the same function. Below are some examples. Crystal Ball Fortune Telling Cards Pendulum Astrology Charts etc. Cost: - Weight: 1

  • Icelantic

    Clan of the Seal

    Ritually shave their bodies and stouter by nature than the other northern barbarian tribes.

    They are seafaring and have effective fleet of ships.

    Most likely to trade with foreign territories.

  • Ghost Cat

    Snow Leopard clan Slender and more graceful than the other northern barbarian tribes.

    Spread out and thin in numbers - cannot unify quickly. Often more clandestine than the other groups.

    Have a better understanding of the …

  • Ogrelands

    [[Cult of the Hawk]] [[Cult of the Mountain Lion]] [[Cult of the Otter]] [[Cult of the Ram]] [[Cult of the Fire Lizard]] [[Cult of the Stag]] [[Cult of the Hyena]] [[Cult of the Fox]] [[Cult of the Eagle]]

  • Cult of the Eagle

    Leader's name: Windlord High stat: Dex and Con This warrior is known for his blinding speed in combat. he is easily identified by the decorative feathers that hang from his sleeves and the black stain of tardana root upon his teeth and gums. He …

  • Cult of the Fox

    Leader's name: Sentinel High stat: Int and Dex He has acute awareness. He dyes his hair bright red in homage of his totem animal and as a warning to those who might be foolish enough to challenge him. He and his cultists are most impressive when …

  • Cult of the Hyena

    Leader's name: Howler High stat: Con lowest stat: Int Howler is the most feared of all the leaders of the ogres. Known for his ferocity and refusal to yield in combat. Howler is a danger to even his own kinsmen. Howler often wears pelts of hyenas …

  • Cult of the Stag

    Leader's name: Forestwalker High stat: Dex and Wis Expert at hiding and move quickly in the shadows of the woodlands. He bears green and black pigments with which he covers his skin and distinctive leather laces he uses to keep his clothing close- …

  • Cult of the Fire Lizard

    Leader's name: Firebreather High stat: Dex and Con Other cult leaders fear the thought of Firebreather as an enemy. Mastered the destructive power of flame. Has patterns of blacksoot to stain his skin. Firebreather is one of the oldest ogres …

  • Cult of the Ram

    Leader's name: Bonebreaker High stat: Con and Str Bonebreaker is much larger than other leaders and ogres. His preferred form of attack is delivering a stunning blow with his own head that stuns his opponent for 1d4 rounds. Shaved head - thick …

  • Cult of the Otter

    Leader's name: Bloodjuggler High stat: Int and Dex Bloodjuggler are unusually dangerous adversaries, able to improvise a weapon from virtually any object without penalty. Many fully armed opponents have bad the humiliation experience of being …

  • Cult of the Hawk

    Leader's name: Backlasher HIgh stat: Dex skilled at tracking Skilled in a special club he calls the backlash, it becomes a dangerous missile weapon and returns to the thrower. Can also return any bolo he throws.

  • Cult of the Mountain Lion

    Leader's name: Battledancer High stat: Dex known for religious and celebratory dancing as well as battle prowess. Movement in combat involves complex turns and spins that extend from the dancing. Beautiful to watch, and terrifying to confront, …

  • Deep Gnome

    [[File:454546 | class=media-item-align-center | Deep-Gnome.png]] Deep Gnome Forest gnomes and rock gnomes are the gnomes most commonly encountered in the lands of the surface world. There is another subrace of gnomes rarely seen by any surface- …

  • rare art objects

    * Box of Turquoise Animal Figurines - 750 * Naked Lyre Player Statue - 750 * Crystal Ball - 10000 * Mirror and Gold Frame x3 - 5000 each * Gold Frame x8 - 1000 each * Gloomy Godess Statue - 750 * Crystal Egg with silver stand - 2500 * Bronze …

  • Reckless Breakage

    While poorly made items are easily subject to break when a critical fumble is rolled; Average [[Crafting | crafted]] items have the Reckless Breakage property: *Reckless Breakage*: When you roll a natural 1 on an attack roll, your weapon has a …

  • Drow Chainmail

    +1 magical armor and light as mithril. However it disintegrates when sunlight touches it.

  • Exotic Material

    The world of Al'dravin is full of strange and magnificent crafting materials. Working with exotic materials are more difficult and less malleable than the standard provisioned and abundant materials of the world. Thus, the cost and time to craft the …

  • Adamantine

    Any weapon crafted from Adamantine automatically gains the 'unbreakable' minor property and is the only known weapon material that can still score a critical hit on pure Adamantine armor. Additionally weapons crafted from adamantine deal max damage to …

  • Dragon Scale

    The scales of dragon hide can be fashioned into armor and shields. Items crafted from dragon scales automatically gain a +1 bonus to AC. Dragon scale armor and shields also provide the bearer with advantage against a dragon's Frightful Presence and …

  • Dragon Bone

    The bones (include teeth and horns) can be fashioned to craft +1 weapons. The treated bones of dragons can be used to craft Bows. such bows range increases by 20 feet and acts as a composite bow.

  • Lhut Moss

    Lhut Moss, when used as a bonding agent in the creation of weapons & armor, grants fire resistances and causes the item to glow faintly (at all times). Concentrated doses of the Lhut Moss can be specifically formulated to create lantern-like sources of …

  • Taklinnite

    *Materials involved:* *Mithral (Base Properties)* * All items made from it are half the weight * Armor category is reduced by one * Removes Stealth Disadvantage * Removes Strength Requirement *Adamantine (Base Properties)* * Converts all …

  • Psionic Wood

    Psionic Wood remembers being alive and thus remembers the flow of puissance. The object imbued seems to be carved from a single continuous piece of wood, no matter what it's actually made from.

  • Blue Ice

    Blue ice (an extremely dense dark blue magical ice) is often used to craft slashing weapons. Any slashing weapon formed from blue ice is as strong as steel and is considered a +1 magical weapon. The item is cold to the touch but never melts. Weapons …

  • Rhimefire Ice

    When used as an agent during the creation of a weapon, this material grants bonus cold damage. Often gives the weapon an appearance of frost or rhime.

  • Fever Iron

    When used as an agent during the creation of a weapon, this material grants bonus fire damage.

  • Alchemical Platinum

    Rumors of such a material is said to increase a weapons ability to inflict harm. When used as an agent during the creation of a weapon, this material increases the weapons damage die by one category. The object imbued can be keyed to a specific faith …

  • Bard

    [[College of Swords]] [[College of Satire]] -[[College - The Motley Fool]]- - replaced with the college of Satire

  • College - The Motley Fool

    Jester Bard College At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore, College of the Motley Fool, or the College of Valor, all are detailed at the end of the class description. Your choice …

  • Rogue

    [[Ambush Predator]] [[Shadow-Weaver]] [[Swashbuckler]] [[Thief-Acrobat]]

  • Thief-Acrobat

    Roguish Archetype At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, Assassin, Acrobat, or Arcane Trickster, all detailed at the end of the class description. Your archetype choice grants you features …

  • School - Shadow

    A 5th edition wizard school for your games. With new spells. School of Shadow As a member of the School of Shadow, you have used the dark essence of shadowstuff to power your magics. Some shadow mages travel and discover hidden secrets, others corrupt …

  • Calligrapher

    Calligrapher/Scribe You had a history of making copies of books the hard way. Skill Proficiency: You are proficient in Intelligence (History) Tool Proficiency: You have proficiency with Calligrapher's Supplies and Cartographer's Tools. Languages: …

  • Dock Worker

    Dock Worker You load an unload ship's cargo. Anyone asks you about anything else, you don't know nothing. Though you've seen a sight or two in your time. Skill Proficiency: Gain proficiency in Strength (Athletics) and Intelligence (History) Languages: …

  • Gladiator

    Gladiator Once you fought against other men and beasts for the entertainment of the people. No longer. Now you fight for a different cause. Skill Proficiency: Strength (Athletics) OR Dexterity (Acrobatics); Charisma (Performance) Languages: Pick any …

  • Carney

    Carney You live and travel with a circus or carnival. Running away to join the carnival is the last refuge of the most desperate. Today, even the desperate consider it a poor option. Skill Proficiency: Pick any one Languages: Pick any 2, plus …

  • Musician

    Musician You like to play music! Not necessarily sing-a and a dance-a. But you know how to play. You're good, really good. But you're much more than just highly skilled with a musical instrument. Perhaps you are already quite famous. Or maybe your …

  • Inventor

    Inventor You always were handy with tools and you liked taking things apart and putting them back together. You made a living as a tinkerer, but always spent your time on thinking of and creating new ideas. Skill Proficiency: Intelligence ( …

  • Gravedigger

    Gravedigger The dead need burying and you are the pariah to do it. Skill Proficiency Intelligence (History), Intelligence (Religion); Tool Proficiency: Gravedigger's Tools (Proficiency bonus applies to speed at digging and earth engineering) Equipment …

  • Ratcatcher

    Ratcatcher You earned a living on the streets catching rats. You got little respect from anyone and there are few that would consider you their peer. You know a bit about the underworld and a bit about tracking and a lot about ways to both kill and eat …

  • Arcane Archer

    ARCANE ARCHER Prerequisite: The ability to cast at least one spell of 1st level or higher, proficiency with the long bow or short bow As an action, you can imbue a spell of 1st level or higher into an arrow you are holding. You cast the spell as …

  • Expert Bowman

    EXPERT BOWMAN Thanks to extensive practice with longbows and shortbows, you can make shots that others find impossible. You gain the following benefits: • Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack …

  • Dead Shot

    *Dead Shot* *Prerequisites:* Firearms Proficiency You have learned techniques that have made you a crack shot with firearms. You do not have disadvantage when using a one-handed firearm in close combat. A two-handed firearm will still have …

  • Dual Weapon Master

    *Dual Wield Master* *Prerequisites:* Dual Wielder feat You are well practiced with making rapid strikes with a light weapon in your off-hand, and gain the following benefits. If you are two-weapon fighting and use a bonus action to attack with a …

  • Flail Expert

    *Flail Expert* You have undergone considerable training with flails, and have mastered some special techniques. You gain the following benefits: When you take the Attack action and attack with only a flail, the target does not benefit from the AC …

  • Flying Projectiles

    *Flying Projectiles* *Prerequisites:* Dexterity 13 or higher You are particularly adept with small thrown weapons like daggers and darts. You gain the following benefits. Attacks you make with thrown finesse weapons ignore half cover and three- …

  • Nimble Brawn

    *Nimble Brawn* *Prerequisites:* 13 Strength, 13 Dexterity You are both strong and dexterous, so can be precise with weightier weapons. You gain the following benefits. You can treat any weapon wielded in one hand as though it had the Finesse property …

  • Ricochet Master

    *Ricochet Master* You gain the following benefits when you throw a weapon with the returning property: The weapon returns to you even if you hit your target. There are no space requirements. The weapon returns to you even if there are obstructions …

  • Darkness

    *Darkness Domain Spells* Cleric Level Spells 1st disguise self, unseen servant 3rd darkness, invisibility 5th nondetection, blink 7th greater invisibility, mordenkainen's private sanctum 9th seeming, dream *Darkvision* You have a Darkvision of …

  • Fire

    *Fire Domain Spells* Cleric Level Spells 1st burning hands, earth tremor* 3rd flaming sphere, scorching ray 5th fireball, melf’s minute meteors* 7th wall of fire, fire shield 9th conjure elemental, immolation* *Bonus Cantrips* You know the …

  • Magic

    *Magic Domain Spells* Cleric Level Spells 1st Identify, Detect Magic 3rd Nystuls Mystic Aura, Silence 5th Counterspell, Dispel Magic 7th Fabricate, Otiluke's Resilient Sphere 9th Circle of Power, Telekinesis *Mystic Theurge* You gain …

  • Oceanic

    *Oceanic Domain Spells* Cleric Level Spells 1st fog cloud, speak with animals 3rd alter self, misty step 5th tidal wave*, waterbreathing 7th control water, watery sphere* 9th maelstrom*, control winds* *Bonus Cantrips* You know the cantrip …

  • Spider

    h1. Spider Domain** The Spider Domain is Lolth's domain for clerics. You must be a female drow who worships Lolth to use this domain's features *Spider Domain Spells* Cleric Level Spells 1st Faerie Fire, Animal Friendship 3rd Levitate, Pass …

  • Time

    *Time Domain Spells* Cleric Level Spells 1st featherfall, mage armor 3rd hold person, mirror image 5th slow, haste 7th confusion, dimension door 9th hold monster, legend lore *Ahead of Time* You gain advantage on Initiative rolls *Bonus …

  • Druid

    [[Circle of Rot]] [[Circle of the Hive]]

  • Circle of Rot

    *Circle of Rot* Druids of this circle see themselves as servants of the natural cycle of decomposition and growth. They use borderline necromancy to perform their tasks, and as such are often shunned by Druid society. *Refreshing Rot* At 2nd level …

  • Cavalier

    Fighter: Cavalier The archetypal Cavalier excels at mounted combat. Usually born to nobility and raised in a royal court, a Cavalier is equally at home leading a cavalry charge or exchanging witty repartee at a state dinner. Bonus Proficiencies …

  • Seraphim Patron

    *Seraphim Patron* (5e Archetype) You made a pact with a divine force, be it a god, angel, or an other celestial being. They bestowed light to you to purge the world of a darkness. Your list of accessible Warlock cantrips also includes Cleric …

  • Ranger with no Spells

    As an example of what the class feature replacement process might be like, we will remove spellcasting from the ranger class. Let’s say that in your campaign you want rangers to be a little bit more like Strider from the Lord of the Rings, and less …

  • Favored Soul

    As an example of how creating a new class option could work, let’s examine a design that was a full-fledged class in the third edition supplement Complete Divine: the favored soul. This might be an appealing archetype if you are running a game where the …

  • Ricea

    East of Benta. On the border of the Land of a Thousand Lakes. Ricea: Population 17000, mostly human, some other civilized races. The city is defended by a strong stone wall and towers. It is ruled by a tyrant, a storm giant named Wealda. Ricea is …

  • Natho

    Southern lands land mass east of Blackhand Bayou Natho: Population 1800, primarily dwarf, some gnome. The town sits upon an island in the middle of a large lake. It is governed by a consortium of guildmasters, known as the Azure House. Race …

  • Akkar

    A new and fast growing magical town subject to wild magic. Located in the southern central desert. *EDIT:* Travelers passing through Akkar say the trip from Alderhyde to the northern mountains is comprised of every imaginable wasteland. A …

  • Yin Empire

    Regions: [[The Empire]] [[The Shadowlands]]

    Settlements: [[Wenzhou]]

    Character: * [[Yin Classes]] * [[Yin Races]] * [[Yin Backgrounds]] * [[Yin Feats]] * [[Yin Spells]] * [[Clans]] * [[Yin Gear]]

    Wenzhou

    Wenzhou: Population 5000, mixed Hobgoblin and elf.

    The town is built around a great market square. It is governed by an arcane sorcerer, a male human named Pao Ke-Fu.

    Race relations: Harmony Ruler’s Status: Illegitimate ruler …

  • Blackhand Bayou

    Major Cities: [[Herrithorp]] Settlements:

    Herrithorp

    Herrithorp: Population 4600, mostly orc, some other monstrous races. The town is built upon a grid of streets and alleys. It is ruled by a mad shaman, an orc named Birghi Guthfrison. The most prominent tavern is The Amorous Pilgrim, on Silver Dragon's …

  • Delayed Spell

    Delayed Spell You can cast spells that take effect after a short delay of your choosing. By spending 2 sorcery points, you set a delay of 1 to 5 rounds before it takes effect. The delay time cannot be changed once set; the spell activates just before …

  • Stormkirk University

    Founded by its young and talented leader, [[:albert-stromkirk | Albert Stormkirk]], the University has become a safe-haven for all who wish to further their knowledge of magic. The school serves a dual purpose of teaching magic to students and testing the …

  • Order of Dendros

    Led to [[Akkar | Akkar]] by their leader, [[:erevan-thornbloom | Erevan Thornbloom]], the Order of Dendros consists mainly of Elven druids who volunteered to assist in the creation of the city of [[Akkar | Akkar]]. Upon arrival, they were surprised to …

  • United Clergy

    [[Akkar | Akkar]] was without the influence of the Gods during most of its formation. This was until [[:feron-boltus | Feron Boltus]] arrived. After being excommunicated from her church of Taranius due to disagreements on the true will of the god, she …

  • Black Palm

    There are many sides to magic, all of them represented in [[Akkar | Akkar]]. Although some frown on magic being used as a weapon, the Black Palm understands that this is one of its many uses to be harnessed. To the Black Palm, the gift of magic is …

  • Coalition of the Bardic Arts

    Traveling musicians are often the first to know of new cities springing up. While performing at the Leering Goat tavern, many were surprised to find out that magic is welcome and encouraged in [[Akkar | Akkar]]. Also home to the famous bard, [[:finnian- …

  • Peacekeepers

    Not all citizens of [[Akkar | Akkar]] can wield magic. Since magic is illegal in almost all of [[Ragon | Ragon]], even those who sympathize with mages may find themselves on the wrong side of the law. When a magic user with a supportive family decides to …

  • The Sculptors

    Upon The Sculptors arriving in [[Akkar | Akkar]], the ragtag desert group of collected magic users were living off of imports and running out of resources. Immediately putting their skills to use, The Sculptors used their elemental magics to sculpt the …

  • Sanzirs Scriptorium

    Sanzir and Sarry's Scriptorium Location In an arcane quarter, surrounded by well-lit avenues and sorcerous towers. It stands next to a library of divination and scrying. Description The shop is a single storey timber framed building, with a …

  • Elegos Apothecary

    Location On Silver Avenue, in an arcane quarter of elemental forges and legendary wizards. It stands next to the grand tower of the wizard [[Lausoseis the Infernal]]. Description The shop is a single storey timber framed building, with dwarf- …

  • Ilmiris Emporium

    Ilmiris's Emporium Location On Lower Fox's Street, near a crystalline monolith. Its neighbors include a library of charms and compulsions and the office of a female gnome cartographer named Khatelch. Description The shop is a two-storey building …

  • The Artificers

    *The Artificers:* The Artificer’s bring with them the knowledge of binding Magic to Machine and are responsible for the act of bring life to what is now known as the [[Warforged]]. A race of sentient machines that has thus far been hidden from the rest …

  • Silvaxy Swamplands

    [[Breakwater Bay]]

    [[Bloox]]

    Breakwater Bay

    Taverns: [[The Deadly Eagle Alehouse]] - Joy [[The Immoral Cleric]] Patrons: Baron Pavel Pavelovitch Anstiss - son (killed by a local magicians foul experiments) Blacksmith Berrett Williams Beryl Williams - daughter Tanner/ …

  • Artrix

    [[File:534058 | class=media-item-align-center | 903ed83613cf208f4c21ec28ca076be5.jpg]] Strive always to move onwards. Forwards or back, it is irrelevant. For only one thing is forbidden in the universe, and that is stillness. Worry not over …

  • Varas

    [[File:534059 | class=media-item-align-center | 2936_elf.jpg]] Dogma: Uphold true and fitting justice and maintain the spirit of the law, not the letter of the law. Fitting recompense will always accrue for one's actions. Violence will meet violence …

  • Patron

    [[File:534064 | class=media-item-align-center | paladin_by_benwootten.jpg]]

  • Baern

    [[File:534065 | class=media-item-align-center | dwarf_king_of_the_unicorns_by_james_face-d41dri6.jpg]] Baern avatar [[File:534281 | class=media-item-align-center | Ultwe.jpg]]

  • Fargrim

    [[File:534066 | class=media-item-align-center | catsbeard_9105.jpg]]

  • Invarshok

    Three Large, mountainous Islands in the Ocean to the North Western oceans. Uninviting at first impression. Careful study reveals several small, hidden harbors secreted throughout the islands. Past the Harbors carved into the cliff faces you will find …

  • Dante

    [[File:534276 | class=media-item-align-center | f6f6540c52da11d2c61d94624cd5c8e6.jpg]] dogma: Speaker of Truths

  • Silvyenin

    [[File:534280 | class=media-item-align-center | 6998fantasy.jpg]] Silvyenin avatar [[File:534287 | class=media-item-align-center | forest_knight_by_yonaz-d5s2xbu.jpg]]

  • The Pillars

    The primary socio-political organization on Invarshok. Comprising a majority of the population of the islands. This rotating group of elders have been the leaders of the Islands since shortly after the Founding. Largely Isolationist and bound by …

  • The Granite Fleet

    Tracing its origins back to the first founding of the Islands, The Granite Fleet has long existed as a small faction within Invarshok. Operating primarily as a scouting and resource gathering group operated by the last remnant of the military. It has …

  • The Second Sons

    Years of Custom and tradition labeled them as burdens, mistakes, and failures. Though the people did not directly condemn them on the circumstance of their birth. The stringent requirements of The People were not lessened for them. And so many times, …

  • Torvarsic

    Torvarsic, Last known mainland city of the Goliath Race. Abandoned thousands of years ago during the great exodus of the Goliath race from the mainland to their current Island homes. A great opening was carved into the cliff face, The city's massive …

  • Raider

    RAIDER Banditry and raiding are common in the world of Midgard. Numerous cultures attach no negative stigma to raiding or even hold raiders in high regard as bold warriors. In these societies, people are expected to protect what is theirs. Those who …

  • Ambush Predator

    Ambush Predator (assassin) Assassins among the lizardfolk gain little benefit from impersonating another creature, and so they developed an alternate method for dealing death to their enemies. A lizardfolk’s low metabolism allows some to wait in …

  • Kobold

    FINDING ONE’S PLACE Kobold society is gregarious and built around the clan, matriarchal lines of descent, male kings, and the crucial importance of clutch-mates (those who hatched about the same time, the closest things kobolds have to brothers and …

  • Tabaxi

    Werelion Traits Natural werelions are human in appearance but are natural shapechangers, able to assume a hybrid leonine form and the form of a lion. Your character possesses the following traits. Ability Score Increase. Your Wisdom score increases …

  • Circle of the Hive

    Variant Druid: Circle of the Hive (Circle of the Land) Hiveless druids turn to their connection to nature to fill the void within themselves. This variant Circle of the Land druid creates an echo of the golden song by reaching out to the memory of …

  • Lycanthropic

    Lycanthropic Sorcerous Origin HYBRID FORM At 1st level, choose one of the following beasts: bear, big cat, rat, or wolf. As an action you assume the form of an animalistic humanoid with features similar to your chosen beast, growing fur, a long snout …

  • Quartermaster

    Soldier: Quartermaster Not every soldier is meant for the frontlines. Armies require a range of skills and proficiencies to operate effectively. Although you spent time in the military, you worked as a quartermaster more than a warrior, purchasing, …

  • Combat Medic

    Healer Skill Proficiencies: Medicine, Nature Tool Proficiencies: Herbalist kit, and either alchemist supplies or poisoner’s kit Equipment: A set of artisan’s tools (one of your choice), insignia of rank, healer’s kit, a scroll case containing …

  • Groom Squire

    Groom/Squire No military officer, lord, or knight can attend war without the help of those often seen as lesser. Grooms are responsible for the general care of one or more animals of war, including feeding, armoring, cleaning, and even training. …

  • Daemon

    Daemon, DARAKHUL In the lightless depths beneath the ground, an empire of devouring ambition grows and plots and dreams. Its citizens call themselves the People, but the rest of Midgard calls them the Lords Subterranean, the Ghoul Imperium, or simply …

  • Avert Attack

    Avert attack 1st-level abjuration Casting Time: 1 bonus action Range: 60 feet Components: V Duration: 1 round You’re quick spells keep your friends save. Choose up to three targets in range. The next attack against these targets suffers …

  • Adjust

    Adjust 1st-level Transmutation Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous Adjust instantaneously resizes an unattended piece of clothing or jewelry, a suit of armor, a shield or a weapon to fit you perfectly. …

  • Brilliant Arc

    Brilliant Arc 1st-level abjuration Casting Time: 1 action Range: 50 feet Components: V, S, M (small iron rod) Duration: Instantaneous This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. …

  • Clarity of Thought

    Clarity of Thought 1st-level enchantment Casting Time: 1 reaction Range: Self Components: V, S Duration: 1 round You call upon the stillness of the universe to grant you mental and emotional peace. You gain advantage on all Concentration …

  • Color

    Color 1st-level transmutation Casting Time: 1 action Range: Touch Components: V, S Duration: Permanent The spell permanently alters the color of a creature or object. IF the object is attended or the creatures is unwilling, a Charisma saving …

  • Control Undead

    Control Undead 1st-level necromancy Casting Time: 1 action Range: 60 feet Components: V, S Duration: 8 hours You use the force of your own will to dominate a lesser undead. Choose an undead of challenge rating less than or equal to ¼. That …

  • Deep Shadows

    Deep Shadows 1st-level illusion Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 hour This spell creates a deepening and darkening of all shadows within a 60-foot area of a place you touch.This spell doesn’ …

  • Discerning Eye

    Discerning Eye 1st-level divination Casting Time: 1 action Range: Touch Components: V, S, M(a magnifying glass) Duration: Instantaneous The spell determines the exact monetary value of a single item.

  • Down and Out

    Down and Out 1st-level divination Casting Time: 1 bonus action Range: Self Components: V Duration: 1 round The magic of this spell allows you to see the best way to knock things down. You receive advantage on any attempt to disarm or trip an …

  • Energy Missile

    Energy Missile 1st-level evocation Casting Time: 1 action Range: 100 feet Components: V, S Duration: Instantaneous A bolt of the chosen energy type (acid, cold, electric, fire, or thunder) blasts from your fingertips and with a successful …

  • Energy Weapon

    Energy Weapon 1st-level transmutation Casting Time: 1 bonus action Range: Touch Components: V, S Duration: Concentration, up to 1 minute Casting this spell sheaths one weapon in one of five energy types of the caster’s choice (acid, cold, fire. …

  • Escape Grapple

    Escape Grapple 1st-level transmutation Casting Time: 1 bonus action Range: Self Components: V Duration: 1 round The magic of this spell makes you more lithe and imparts an instinctive knowledge of wrestling moves and breaking holds. You gain …

  • Foes Measure

    Foes’ Measure 1st-level divination Casting Time: 1 action Range: 100 feet Components: V, S Duration: Instantaneous The caster learns the power of all affected creatures 30- feet of a point the caster sees. He learns their class or creature …

  • Gloomlight

    Gloomlight 1st-level illusion Casting Time: 1 action Range: Touch Components: V, S Duration: 8 hours The touched object sheds an eerie radiance in a 60-foot radius, enabling creatures with darkvision the ability to perceive color. Magical …

  • Inspired Initiative

    Inspired Initiative 1st-level divination Casting Time: 1 action Range: 30 feet Components: V, S Duration: 1 hour or until discharged You choose three creatures to gain a momentary impression of the future. Those creatures gain advantage on …

  • Skill Lore

    Skill Lore 1st-level divination Casting Time: 1 action Range: Touch Components: V, S Duration: Until discharged You enhance a creature’s aptitude for a particular skill. While the spell is in effect, the target gains advantage on one skill …

  • Summon Weapon

    Summon Weapon 1st-level conjuration Casting Time: 1 bonus action Range: Self Components: V Duration: 1 day This spell summons one melee or ranged weapon (but not ammunition) of your choice. This weapon appears in your hands. The weapon is …

  • Sword Shock

    Sword Shock 1st-level evocation Casting Time: 1 action Range: 150 feet Components: V, S Duration: 1 day You point at an object a creature within range is holding and electricity pulses through that object. That target makes a Constitution …

  • Astute Fighting

    Astute Fighting 1st-level transmutation Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to one minute You imbue a target with the ability to make an additional attack each round as a bonus action. This will not …

  • Second Chance

    Second Chance 1st-level abjuration Casting Time: reaction Range: Touch Components: V, S Duration: instantaneous The subject can attempt a new saving throw to shrug off one unwanted ongoing condition or effect. Second chance does not heal …

  • Bard Spells

    1st level [[Alter Liquid]] [[Borrow Skill]] - (bonus action) [[Clarity of Thought]] [[Color]] [[Deep Shadows]] [[Discerning Eye]] [[Escape Grapple]] [[Flashy Defenses]] [[Glamour]] - (concentration) [[Skill Lore]] [[Songstrike]] - (bonus …

  • Alter Liquid

    Alter Liquid 1st-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a bit of sponge) Duration: Instantaneous This spell transmutes 1 pint of a nonmagical liquid into another. The liquid you affect must normally be …

  • Borrow Skill

    Borrow Skill 1st-level transmutation Casting Time: 1 bonus action Range: Touch Components: S Duration: 1 round Upon casting, you hands pulse with a soft blue light. You may touch a creature to instantly become proficient in any one skill that …

  • Flashy Defenses

    Flashy Defenses 1st-level abjuration Casting Time: 1 action Range: Self Components: V,S, M ( a small bag of lint) Duration: 10 minutes Flashy Defenses creates a barrier of matter or force around you, providing protection against random types …

  • Glamour

    Glamour 1st-level illusion Casting Time: 1 action Range: Self Components: V, S, M (a drop of perfume) Duration: Concentration, up to 2 hours You ensorcel yourself to appear beautiful to anyone looking upon you. Not only will they find you …

  • Songstrike

    Songstrike 1st-level evocation Casting Time: 1 bonus action Range: Self (30-foot cone) Components: V Duration: Instantaneous With a single note, you blast forth a cone of sonic energy from your mouth. Creatures in the cone make a Dexterity …

  • Sonic Dark

    Sonic Dart 1st-level evocation Casting Time: 1 bonus action Range: 100 feet Components: V Duration: Instantaneous You create a tiny missile of sonic energy that flies forth at a target you designate in range. Make a ranged spell attack against …

  • Unspoken Tongue

    Unspoken Tongue 1st-level enchantment Casting Time: 1 action Range: 30 feet Components: S Duration: 5 hours Select a creature within range. That target makes a Charisma saving throw. On a failure, they speak unintelligible gibberish long as …

  • Poisons

    Given their insidious and deadly nature, poisons are illegal in most societies but are a favorite tool among assassins, drow, and other evil creatures. Poisons come in the following four types. *Contact.* Contact poison can be smeared on an object …

  • Black Vein Poison

    Extracted from the seeds of a dark colored �lower that grows from rotting organic matter, the poison has a highly noticeable visual eff ect upon the victim. The veins closest to the surface of the skin become visibly black, giving the toxin it’s …

  • Blood Fire

    A reddish-brown sticky paste, this poison has seen a fair amount of use. Once injured, the poison begins igniting the blood, causing a creature to quickly burn from within. Often the toxin burns through the victim so quickly and intensly that the …

  • Concoction of the Pallid Serpent

    Created from the paste made by grinding up leaves of the Cat’s Breath plant, and combined with the pungeant juice made from King’s Pear seeds, this milky substance has a rather intoxicating aroma that often is mistaken for cooked meat. The poison has …

  • Dust of the Desert Winds

    This insidious powder has long been the favored poison of assassins that dwell in the harsher climates of the world. Created from grinding up a mushroom that only grows in a small cave system, the toxin begins immediately leaching all of the moisture …

  • Ghost Blossom Extract

    Created from the juice of a pale white �lower that only blossoms at night, the poison illicits violent muscle contractions, often causing broken bones and shattered teeth. Knowledge Check: DC 12 Category: Ingested or Injury Saving Throw: DC 12 …

  • Jade Frog Poison

    The vibrantly colored tree frog that dwells high in the treetops of a jungle spends it’s life eating insects and drinking nectar, and secreting a toxin from it’s skin to keep from being easy prey for the many serpents that also slither through the …

  • Tyrants Mercy

    Well known and suspected as the cause of several nobles to slowly lose their minds and slip into throes of insanity, this salve often carries a death sentance for those caught with possession of such a toxin. Those suspected in dealing in this poison …

  • Mother's Worry

    This toxin most visibly resembles milk, and comes from the stems of a plant that grows high on the side of hills. While local goats have learned to avoid eating the plants, people have learned that by harvesting the liquid and distilling it, they can …

  • Tears of the Infernal

    Harvested and distilled from the oozing sap of the Weeping Cactus that dwells in the most desolate deserts in the world, this oily poison dissolves organic material upon contact. Assassins often utilize the poison on their blades as it has a high …

  • Witchbane

    A creation that seems to have been specially devised just to hamper arcane spellcasters, this poison is often reviled and feared by the magically enlightened. The blue jelly is often smeared upon blades weilded by assassins seeking to end the life of …

  • Svanir

    [[File:538121 | class=media-item-align-center | svanir.jpg]] Svenir display their achievements proudly by decorating their horns with engraved sigils and designs. If one is versed in Svenir custom, one can tell at a glance the achievements and prowess …

  • Daggers

    h3. Piercing [[Rondel]] [[Stiletto]] h3. Slashing h3. Parrying dagger [[Main-gauche]] [[Sword-breakers]] [[Trident dagger]]

  • Main-gauche

    Used mainly to assist in defense by parrying incoming thrusts, while the dominant hand wields a rapier or similar longer weapon intended for one-handed use Adds DR 1

  • Trident dagger

    Trident daggers are built so that a portion of the blade on each side springs outwards. This creates a dagger capable of trapping blades more securely and more easily.

  • Fallen Fury

    The Brothers of Rain and Sun, they were monks dedicated to the perfection of martial arts and the study of mediation, peace, and harmony. Lead by a coutal, they sent holy men, warriors, and clerics across the eastern world to spread their messages of …

  • College of Swords

    Bard: College of Swords Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. But though they use …

  • College of Satire

    Bard: College of Satire Bards of the College of Satire are called jesters. They use lowbrow stories, daring acrobatics, and cutting jokes to entertain audiences, ranging from the crowds in a rundown dockside pub to the nobles of a king’s royal court. …

  • Scout

    Fighter: Scout The archetypal Scout excels at finding safe passage through dangerous regions. Scouts usually favor light armor and ranged weapons, but they are comfortable using heavier gear when faced with intense fighting. Bonus Proficiencies …

  • New Class

    h2. Class Variants h3. Barbarian [[Ice Barbarians]] [[Beast-Rider]] [[Runescarred]] h3. Bard [[College of Swords]] [[College of Satire]] h3. Cleric h4. [[Domains]] [[Astral]] [[Darkness]] [[Necromantic]] [[ …

  • Mystic - Psionic

    Mystic A mystic draws upon the power of psionics—the energy of the mind—to create powerful effects. Class Features As a mystic, you gain the following class features. Hit Points Hit Dice: 1d8 per mystic level Hit Points at 1st Level: 8 + …

  • Swashbuckler

    Roguish Archetype: Swashbuckler You focus your training on the art of the blade, relying on speed, elegance, and charisma in equal parts. While other warriors are brutes clad in heavy armor, your method of fighting looks more like performance. Rakes, …

  • Storm

    Sorcerous Origin: Storm Your innate magic comes from the power of elemental air. Perhaps you were born during a howling gale so powerful that folk still tell stories of it. Your lineage might include the influence of potent air creatures such as vaati …

  • Fighting Styles

    * "Close Quarter Shooter":file:///D:/5e/Class%20options/02_UA_Underdark_Characters.pdf * "Tunnel Fighter":file:///D:/5e/Class%20options/02_UA_Underdark_Characters.pdf Unused * [[Meriner]]

  • Runescarred

    Barbarian Runescarred https://i.imgur.com/9Zx6rnu.jpg https://www.reddit.com/r/UnearthedArcana/comments/3ghjgb/5e_primal_path_path_of_the_runescarred/ Rage Mage Hatred brings forth willpower, willpower brings forth the resolve to act unshaken …

  • Alex

    https://i.imgur.com/9Zx6rnu.jpg

  • Strength and Steel Smithy

    Specializing in weapons

    [[File:560025 | class=media-item-align-center | blacksmith_shop__presentation__by_undercurrent_32-d78h6o5.jpg]]

    http://pre11.deviantart.net/4d9e/th/pre/f/2014/062/1/a/ …

  • The Furious Flumph

    Previously known as Gare's Enchanted Oddities.  Karn won the deed while carousing in Akkar.  Karn allowed Gare to continue to work and live there but Karn gets first pick at any new items and receives % of profit.

    [[File:560028 …

  • Shrine of the Silent Goddess

    [[File:560038 | class=media-item-align-none | d2e4c197c68fe2cb4d2e7de5f4143e2b.jpg]] https://s-media-cache-ak0.pinimg.com/564x/d2/e4/c1/d2e4c197c68fe2cb4d2e7de5f4143e2b.jpg

  • Gilded Griffon

    [[File:560039 | class=media-item-align-none | ea63cf22cfba2dbc3fe2c427665778be.jpg]] https://s-media-cache-ak0.pinimg.com/564x/ea/63/cf/ea63cf22cfba2dbc3fe2c427665778be.jpg

  • Windrider Inn

    [[File:560041 | class=media-item-align-none | 0a55608e9d52edec15d4c6455736ec45.jpg]] https://s-media-cache-ak0.pinimg.com/564x/0a/55/60/0a55608e9d52edec15d4c6455736ec45.jpg

  • Feathered City

    [[File:560055 | class=media-item-align-none | Inside.jpg]] [[File:560056 | class=media-item-align-none | Fallen_Fury_Monastery.jpg]] [[File:560057 | class=media-item-align-none | Looking_up_at_the_platform.jpg]]

  • Elven Nation Concept WIP

    (( Work in progress)) ((I had to greatly shorten down what I originally had for the new concept of the elves from the Elven nation. This is what I have so far and I will continue to update and add to this whenever I can.)) Elves Personality: …

  • Elven Nation Concept WIP

    ((Work in progress. I had to greatly shorten what I originally had.)) Elves Personality: Most elves of the great nation tend to be greatly arrogant when dealing with any of the other races. Being the eldest and most advanced race leads them to …

  • semi- space

    A semi-space is tethered to the Plane on which it is created, and can only be accessed from there. A semi-space connects to its home Plane through a portal with a radius no smaller than 1/16" and no larger than the width of the space itself. This decision …

  • Psionic Gems

    This is a resonant essence which echoes with the same vibrations as the crystal that provided the power for the crafting. It has strange refractive properties, and glitters as total internal reflection occurs inside of it. The object imbued hums quietly, …

  • Alchemical Gold

    The object imbued restores itself in sunlight; every round spend in direct sunlight restores 1 hit point to it.

  • Astral Silver

    This essence is strange and fluid, somewhat like the nature of mercury itself. The object imbued functions normally if reduced to a liquid state, as long as it is not separated from the main volume. It can even be diluted with other liquids, and will …

  • Sol Gold

    The object imbued restores itself in sunlight; every round spend in direct sunlight restores 1 hit point to it.

  • Moon Steel

    Moonsteel that you create is partially made out of moonbeams. It weighs nothing at all, no matter how much of it there is. Moonsteel gives off an unearthly silver glow, and extends onto the Ethereal Plane. It interacts with both the corporeal and the …

  • Gnomes

    Gems are cherished to a degree difficult for non-gnomes to comprehend. Every gnome has a small gem he or she will carry at all times, often feeling or stroking it when thoughtful or troubled. Every gnomish village will have a few particularly splended …

  • Artificers

    *Tenets of The Artificers:* The Artificer’s bring with them the knowledge of binding Magic to Machine and are responsible for the act of bring life to what is now known as the Gearforged. A race of sentient machines that has thus far been hidden from …

  • Alchemy

    Alchemy allows characters to craft poisons and potions for use primarily in combat. It is something any character can do if they have a proficiency in Medicine or Nature. Even without crafting, ingredients can be foraged for when traveling, found in …

  • Shartune Goblet

    [[File:591756 | class=media-item-align-none | book_store_by_shunding-d6nyx7c.jpg]]

    Cottage / Medium home can house a maximum of 5 people in close quarters.  There is room to add on one more room at half the normal cost.  It also has …

  • Cloudhi Guilds

    [[Cloudhi Thieves]] [[Cloudhi Adventuring]] [[Cloudhi Merchants]] [[Cloudhi Explorers]] [[Cloudhi Monastery]]

  • Cloudhi Monastery

    Monks of the Long Death - consisting mainly of the black feathered Aarakocra Ran by 3 elder masters Lanet the Cold - Female Monk/Fighter - head of the monastery Tohkis - Old Male Monk/Fighter - Chief trainer Idim - Female Monk - Mentor The …

  • Cloudhi Thieves

    [[Bronzeblades]] [[Drugs]] [[:corum-prince-of-thieves | Corum, Prince of Thieves]] [[:korin-king-of-thieves | Korin, King of Thieves]] [[:shandathe | Shandathe ShadowWalker]]

  • Drugs

    h1. Cloudhi *Katadua ("Dragonskin") (magical)* *Description:* A brown paste that hardens the user's skin. Because of it's side effects, it was rarely used for training and saved for times when the monks expect a great battle. *Type:* Contact DC 18 …

  • Mounted Warrior

    Mounted Warrior You are adept at warfare on the back of a mount. Prerequisite: Animal Handling proficiency • While mounted, you gain advantage on melee attack rolls against foes that are smaller than your mount. • You do not suffer disadvantage …

  • Improved Beast Companion

    Improved Beast Companion Your beast companion is of greater power than most of its kind. Prerequisite: Beast Companion class feature, Animal Handling proficiency • Your beast companion may be up to CR ½. • Your beast companion’s natural …

  • Unique magical items

    [[Wraithhammer]] [[Eternal Storm]] [[Windclaw]] [[Ghoulfang]] [[Frostrazor]] [[Vindicator]] [[White Death]]

  • Wraithhammer

    Wraithhammer: A finely crafted quarterstaff engraved with runes of divinity. Imbued with the power of Disruption. It once belonged to the dwarf Cleric / Paladin (Hunter of the Dead) Torc Battleaxe, who defeated the undead Fog Giant, Agam the Grim ( …

  • Eternal Storm

    Eternal Storm, a mystical quarterstaff which was taken from the Crypts of Eldritch Ruin. Same as Staff of Thunder and Lightning Lightning ball once a day (6d6)

  • Frostrazor

    Frostrazor A mythical longsword engraved with the holy symbol of a goddess of ice. The Frostbrand longsword of sharpness was created by the elves of the ancient dominion of Llany Vale. Minor Property – Beacon The pommel is that of a humanoid goat …

  • Ghoulfang

    A mythical dagger of venom & wounding engraved with the holy symbol of a war god. and with runes of justice – they appear dull, faded, and corrupt. It is said to lead the one who wields it to wealth and glory... Minor property – Sentinel. glows faintly …

  • Vindicator

    Vidicator: A songcraft Dragonslayer This is a masterwork Flamberge longsword engraved with runes of death. It is said to have been forged from a tooth of a Red Great Wyrm by Borg of the Bloody Axe. The songcraft reveals the dragon took something dear to …

  • Kroaxis Rules

    [[Kroaxis]] will have some variant rules regarding cities and missions. [[Kroaxis Cities]] [[Kroaxis City Stats]] [[Kroaxis Shop Levels]] [[Kroaxis City Coffers]] [[Kroaxis Missions]] [[Kroaxis Heroes]] [[Kroaxis Price Sheet]]

  • Kroaxis Cities

    Each player will run an entire city. Each city will have its own [[Kroaxis City Stats | stats]], [[Kroaxis Shop Levels | shops]], leader, [[Kroaxis City Coffers | coffers]], feat, and [[Kroaxis Heroes | heroes]] assigned. The [[Kroaxis City Stats | …

  • Kroaxis City Stats

    Each player run [[Kroaxis Cities | city]] in [[Kroaxis]] will have 3 city stats: Diplomacy, Military, and Economy. Each stats refers to one of the [[Kroaxis Missions | mission]] types to be chosen from the [[:breward-fessik | Merchant King]] and can be …

  • Kroaxis Shop Levels

    Each player run [[Kroaxis Cities | city]] in [[Kroaxis]] will have 3 main shops available to [[Kroaxis Heroes | heroes]]: armory, magic items, and potions. Each shop represents a type of item subject to DM discretion. As the shops level up, they will …

  • Kroaxis Missions

    As opposed to a linear story line, the [[:breward-fessik | Merchant King]] will issue available missions for player run [[Kroaxis Cities | cities]] to choose from. All cities must agree on the particular mission and send a [[Kroaxis Heroes | hero]] to …

  • Kroaxis Price Sheet

    h2. Buying [[Kroaxis City Stats | city stats]] In order to buy a city stat point, you must pay 500 gold x the number of the stat point you're attempting to purchase. For example, if you want to move your Military stat point from 4 to 5, you must spend …

  • Kroaxis Heroes

    Each player run [[Kroaxis Cities | city]] will have a stable of 3 heroes at any given time. If a hero retires or dies, the city must give either 1/4 of its [[Kroaxis City Coffers | coffers]] or 5,000 gold to their family, whichever is lower. The heroes …

  • Kroaxis City Coffers

    Each player run [[Kroaxis Cities | city]] will have its own coffers. Any reward from the [[:breward-fessik | Merchant King]] goes directly into the coffers while loot found on [[Kroaxis Missions | missions]] will be awarded to the specific [[Kroaxis …

  • Items

    "Items":https://fifth-edition-gritty.obsidianportal.com/items

  • Gond

    [[File:639246 | class=media-item-align-center | Elder_Knowledge_-_Dwarven_Machine.jpg]] [[File:639247 | class=media-item-align-center | 65594-dwemer-contraption.jpg]]

  • Stanley Smith

    Hill Dwarf, any alignment Armor Class: 16 (Leather, Shield) Hit Points: 95 (10d10 +40) Speed: 25ft (7,5m / 5 sqr) Proficiency: +2 STR 12 (+1) DEX 16 (+3) CON 16 (+3) INT 11 (+0) WIS 11 (+0) CHA 10 (+0) Skills: Acrobatics +5 Athletics +3 …

  • Lans

    Holy Champion Half Orc, any alignment Armor Class: 18 (Full Plate Armor) Hit Points: 58 (9d8 +18) Speed: 30ft (9m / 6 sqr) Proficiency: +2 STR 18 (+4) DEX 10 (+0) CON 15 (+2) INT 10 (+0) WIS 11 (+0) CHA 12 (+1) Skills: Intimidation +3 …

  • The Leering Goat

    In an arcane district, surrounded by narrow alleys and alchemical forges. Its neighbors include a library of divination and scrying and the stately home of a male human named Rancent Bertson The inn is a large two-storey timber framed building, with …

  • The Staggering Pony

    Located in [[Befield]] In a temple quarter, northwest of a major crossroads. Its neighbors include a heroic monument and the fine home of a male human named [[Edmur Quinte]]. The inn is a two-story timber and brick building, with several leaded …

  • Shadows in the Mirror

    lead by [[:shandathe | Daeusileo the Noble]] 2nd in command [[:alorius-devious | Alorius]] Shadowdancers Shadowcasters Nightblades Shadar-kai Shadow magic was very rare and its nature and philosophy were poorly understood. Some felt that its …

  • Order of the Arcane Bell

    Outside (minus the castle building on top)

    [[File:656038 | class=media-item-align-center | def4eacff85d3a0570c0d1ae63773e62.jpg]]

    Waterfall:

    Dragon Rider

    Dragon Rider

    Dragonriders are heroic figures with the power to bond with dragons, gaining lifelong steeds, companions and allies. This bond is more than simply a close friendship, it is a mystic connection between dragonrider and dragon, …

  • Thaumaturgist

    h4. Thaumaturgist _Thaumaturgy: This is the art of the casting of magic, the study of the interaction of verbal, somatic, and material components in order to produce a desired effect. While all wizards have some degree of familiarity with this field of …

  • Character

    • [[Advancement]] & [[Multiclassing]]
    • [[Additional Races]]
    • [[Artisan Tools]]
    • [[Backgrounds]]
    • Class Titles
  • Rules

    * [[Combat rules]] * [[Crafting]] * [[Downtime Activities]] * [[Variant Rules]] * [[Wild Talents]] * [[Skill Challenges]]

  • World

    * [[Five Moons]] * [[Pantheons]] * [[Regions]] * [[Monster Manual]]

  • OLD

    h3. Unused * -[[Variant Class Themes]]- =OLD= * -[[New Class]]- =OLD= * -[[System Shock table]]- * [[Arcane Archer]] * [[Dead Shot]] * [[Dual Weapon Master]] * [[Improved Beast Companion]] * [[Nimble Brawn]] * [[Thug]] * -[[Psionic Weapon]]- - …

  • House Rules

    #1 Table Rules:

    • Foster respect 
    • Avoid distractions
    • Have snacks
    • Please don't cheat
      • Players will need to roll their dice out in the open for all to see.
      • ​​​​The DM …

  • Berserker

    Path of the Berserker For some barbarians, rage is a means to an end—that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker’s rage, you thrill in the chaos of battle, heedless of …

  • College of Lore

    College of Lore Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, …

  • Life

    Life Domain The Life domain focuses on the vibrant positive energy—one of the fundamental forces of the universe—that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and …

  • Circle of the Land

    Circle of the Land The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. …

  • Champion

    Champion The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows. Improved …

  • Way of the Open Hand

    Way of the Open Hand Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki to heal damage to their bodies, and practice …

  • Oatch of Devotion

    Oath of Devotion The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in …

  • Hunter

    Hunter Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter’s path, you learn specialized techniques for fighting the threats you face, from rampaging …

  • Thief

    Thief You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and …

  • Draconic

    Draconic Bloodline Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a …

  • Fiend

    The Fiend You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends …

  • Eldritch Invocations

    Eldritch Invocations If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class. Agonizing Blast …

  • Schools - Original

    * [[Evocation]] * [[Conjuration]] * [[Necromancy]] * [[Transmutation]] * [[Abjuration]] * [[Illusion]]

  • Evocation

    School of Evocation You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery …

  • Spellbook

    Your Spellbook The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during …

  • Gemcrafting

    [[File:423408 | class=media-item-align-center | Winza5499okGG.jpg]]

    [[File:423409 | class=media-item-align-center | Rubies_Sapphires_Pailin.jpg]]

    Size Weight Value …

  • Crafting nonmagical

    Must be proficient with the tools related to the object you are trying to create. You might also need access to special materials or locations necessary to create it. For everyday of downtime you spend crafting, you can craft one or more items with a …

  • Crafting Magical

    The creation of a magic item is a lengthy, expensive task. To start, a character must have a formula that describes the construction of the item. The character must also be a spell caster with spell slots and must be able to cast any spells that the …

  • Advancement

    Advancement As your character goes on adventures and overcomes challenges, he or she gains experience, represented by experience points. A character who reaches a specified experience point total advances in capability. This advancement is called …

  • Sacred Rites

    A pious character can spend time between adventures performing sacred rites in a temple. Affiliated with a god he or she reverses. Between rites, the character spends time in meditation and prayer. A character who is a priest in the temple can lead …

  • Sowing Rumors

    Swaying public opinion can be an effective way to bring down a villain or elevate a friend. Spreading rumors is an efficient, if underhanded, way to accomplish that goal. Well-placed rumors can increase the subject's standing in a community or embroil …

  • Practicing Profession

    Lesser form of running a business. Instead, you can work between adventures, allowing you to maintain a modest lifestyle without having to pay 1gp per day (see lifestyle expenses). This benefit lasts as long as you continue to practice your profession. …

  • Recuperating

    You can use downtime between adventures to recover from a debilitating injury, disease, or poison. After three days of downtime spent recuperating, you can make a DC 15 Constitution saving throw. On a successful save, you can choose one of the …

  • Researching

    Time between adventures is a great chance to perform research, gaining insight into mysteries that have unfurled over the course of the campaign. Research can include poring over dusty tomes and crumbling scrolls in a library or buying drinks for the …

  • Training

    You can spend time between adventures learning a new language or training with a set of tools. You can also train to use a higher tier of weapons or armor like Martial weapons or heavy armor, and even Exotic weapons and armor. First you must find an …

  • Multiclassing

    Multiclassing Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of the standard class options. With this rule, you have …

  • Bladesinger

    _Bladesingers are (traditionally elves) who bravely defend their people and lands. They are wizards who master a school of sword fighting grounded in a tradition of arcane magic. In combat, a bladesinger uses a series of intricate, elegant maneuvers that …

  • Golemancy

    _A golemancer is someone who specializes in golemancy, that is, the building, design, maintenance, and usage of golems. All colleges except static have a large number of golemancers, but static golemancers still exist._ *Bonus Proficiency* Beginning …

  • Savant Golem

    [[File:673974 | class=media-item-align-center | Savant_Golem.png]]

  • Glyphomancy

    _A wizard who devotes his time to the study of written magic and spells inscribed within a perfectly rendered diagram._ *Book of Glyphs* A glyphomancer uses a unique system for recording the details of a spell that drastically reduces the expense of …

  • Meriner

    The following new option can be selected by fighters, paladins, and rangers for the Fighting Style class feature. Whether a buccaneer, an experienced sailor, or a specially trained marine, a mariner can scale a ship’s rigging and swim through choppy …

  • Totem Warrior

    The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage. Most …

  • College of Valor

    _Bards of the College o f Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation o f heroes. These bards gather in mead halls or around great bonfires to sing the deeds of the mighty …

  • Circle of the Moon

    Druids of the Circle of the Moon are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths …

  • Battle Master

    Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy. Not every fighter …

  • Eldritch Knight

    The archetypal Eldritch Knight combines the martial mastery common to all fighters with a careful study of magic. Eldritch Knights use magical techniques similar to those practiced by wizards. They focus their study on two of the eight schools of magic: …

  • Way of the Four Elements

    You follow a monastic tradition that teaches you to harness the elements. When you focus your ki, you can align yourself with the forces of creation and bend the four elements to your will, using them as an extension of your body. Some members of this …

  • Way of the Long Death

    Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and understand the moments of their demise. They then use this knowledge to guide their …

  • Way of Shadow

    Monks of the Way of Shadow follow a tradition that values stealth and subterfuge. These monks might be called ninjas or shadowdancers, and they serve as spies and assassins. Sometimes the members of a ninja monastery are family members, forming a clan …

  • Oath of the Crown

    The Oath of the Crown is sworn to the ideals of civilization, be it the spirit of a nation, fealty to a sovereign of service to a deity of law and rulership. The paladins who swear this oath dedicate themselves to serving society and, in particular, the …

  • Oath of Vengeance

    The Oath of Vengeance is a solemn commitment to punish those who have committed a grievous sin. When evil forces slaughter helpless villagers, when an entire people turns against the w ill of the gods, when a thieves’ guild grows too violent and …

  • Oathbreaker

    An Oathbreaker is a paladin who breaks his or her sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin’s heart has been extinguished. Only darkness remains. A paladin must be evil and at least 3rd level …

  • Oath of the Ancients

    The Oath o f the Ancients is as old as the race o f elves and the rituals o f the druids. Sometimes called fey knights, green knights, or horned knights, paladins who swear this oath cast their lot with the side of the light in the cosmic struggle …

  • Arcane Trickster

    Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers. …

  • Assassin

    You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to exterminate the enemies o f their deity. Stealth, poison, and …

  • Mastermind

    Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as knives or poison, and secrets and favors are some of your favorite …

  • Archfey

    Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. This being’s motivations are often inscrutable, and sometimes whimsical, and might involve a striving for greater …

  • Great Old One

    Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the elder gods known only in legends. Its motives are incomprehensible to …

  • Arcana

    Magic is an energy that suffuses the multi verse and they fuel both destruction and creation. Gods of the Arcana domain know the secrets and potential of magic intimately. For some of these gods, magical knowledge is a great responsibility that comes …

  • Forsaker

    Level 1 Ability Bonus The forsaker gains a +1 inherent bonus to any desired ability score for each forsaker level. Level 2 Fast healing other ideas: damage reductions advantage vs spells Natural armor Natural weapons (act as magical) …

  • Yin Sai Desert

    Regions: [[The Shifting Scar]] [[The Mirrorlands]] [[The Charr]] Settlements: [[Beltin Research Outpost]]

  • The Shifting Scar

    A Vast stretch of towering sand dunes, shifting landscapes and scorching heat. Few landmarks dot this foreboding landscape and almost none of them permanent. Most believe this tract of wasteland to be haunted and impassable. As few who cross it return and …

  • The Mirrorlands

    Flatlands, Blisteringly hot and interspersed with rocky outcroppings. Ranging from lethal heat in the day to sub-zero temperatures at night. At first glance it is inhospitable but life has adapted to even these conditions. Mirages are lethal in this …

  • Mithralforge City

    Mithralforge City (Capitol)

    Classification:

    Metropolis

    Population:

    51,335

    Inhabitants:

    • [[Dwarf | Dwarves]] ( …

  • Architects

    The Architects The Architects are masters of the construction and planning of cityscapes and settlements for expansion. They recruit new learners to aid in the expansion of the nation and its outlying settlements.

  • Reforged

    The Reforged The Reforged are masters of various crafts made eternal. They are comprised of Artificers, Architects, Military Leaders, Venerated Professors, Archmages, and Master Alchemists. The Reforged are entirely Gearforged in their ranks and one …

  • Outcasts

    *The Outcasts* The Outcasts are Gearforged that were not venerated or experts in their field but had the means to afford to buy someone’s talents in creating them as a Gearforged. Descendants of wealthy families, wealthy business owners, and saviors …

  • The Legion

    *The Legion* The Legion is an army of Orc that was trapped on this island since before it was hidden from the world. They’ve been waging a war against Mithralforge for centuries. They have even imprisoned Artificers and force them to craft powerful …

  • Gearforged Humanoid

    [[Warforged | Gearforged]] Humanoids These creatures were brought to life with the souls of the living. The shell, made of an amalgamation of gears, springs, pistons, and plates, held together with Magic and infused with a soul stripped from the body …

  • Gearforged Vessels

    *Gearforged Vessels* [[The Nautilus]] [[The Solar Tide]] [[The Aether Wing]] The Gearforged Vessels are the pinnacle of Gearforged Creation. These magnificent and extremely rare creations embody the greatest navigators known to the nation of …

  • The Mithral Forge

    *The Mithral Forge* *Shop Type:* Weaponsmith *Location:* *Description:* *Shopkeeper:* *Specialty:* Mithral Warhammers *Items for Sale:* +1 Ammunition (20 crossbow bolts) (dmg 150) Every strike by this weapon is accompanied by a burst of …

  • The Sphinx's Oddities

    *The Sphinx's Oddities:* *Shop Type:* Trader *Location:* *Description:* *Shopkeeper:* *Specialty:* +1 Ammunition (20 sling bullets) (dmg 150) Foes slain by this weapon fade and vanish without a trace. Dwarven Thrower (dmg 167) This …

  • Coalport

    Coalport

    Classification: Large Town (Was a Small City)
    Population: 2000 (was 8000)
    Inhabitants: [[Dwarf | Dwarves]], [[Gnomes | Gnomes]]

  • Mithralforge

    Major Cities:

    • [[Mithralforge City]]

    Settlements:

    • [[Ironhammer]]
    • [[Coalport]]

    History of Mithralforge

  • Clans

    Major Clans: * [[Crawdad]] * [[Pegasus]] * [[Phoenix]] * [[Spider clan]] * [[Tiger]] * [[Wyvern]] Minor Clans: * [[Rhino]]

  • Yin Races

    * [[Nezumi]] * [[Hengeyokai]] * [[Yin Human]]

  • Oath of the Stalwart Defender

    Paladins in or from the Orient have the following Sacred Oath option, in addition to those in the Player’s Handbook, although if you wish to play a paladin from the Orient, the oath of the stalwart defender or the oath of the ancients would be the best …

  • Kenbia

    * "Kroaxis":https://kroaxis.obsidianportal.com/wikis/main-page

  • Tuskrask

    Tuskrask

    Races

    Lizardfolk, Ogres, Kobold, Saurian, Drow (scorpion), Gnolls, Muls (do to captured/forced dwarf and human slaves – or half duergar).

    Underdark

    Duergar, deepgnome, illithid & other …

  • Ruby

    Al'Dravin: [[File:685978 | class=media-item-align-center | Ruby.jpg]]

  • Prismatic Dragon

    Al'Dravin: [[File:685980 | class=media-item-align-center | 15___prismatic_dragon_watermark_by_jocarra-d9yathk.jpg]]

  • Obsidian Dragon

    Al'Dravin: [[File:685990 | class=media-item-align-center | Obsidian_Dragon.jpg]]

  • Atalon

    TERRAIN: Prairie
    RACE RELATIONS: Racial minority oppresses majority
    RULER'S STATUS: Weakling manipulated by others
    NOTABLE TRAITS: Destitute, rundown
    KNOWN FOR ITS Wines

  • Spandoria

    Elburh Stronghold: This concentric castle has white stone walls, and a small keep with defensive battlements. The female lord of the castle is a young paladin named Sarrey. The castle courtyards are filled with fruit trees and gardens …

  • Bloox

    TERRAIN: Swamp
    RACE RELATIONS: Tension or rivalry
    RULER'S STATUS: Iron-willed but respected
    NOTABLE TRAITS: Headquarters of a powerful family or guild
    KNOWN FOR ITS Decadence

  • Hasendale

    TERRAIN: Clif
    RACE RELATIONS: Harmony
    RULER'S STATUS: Respected, fair, and just
    NOTABLE TRAITS: Site of many battles
    KNOWN FOR ITS High fashion
    CURRENT CALAMITY: …

  • Kingsfleet

    TERRAIN: Shore
    RACE RELATIONS: Harmony
    RULER'S STATUS: Respected, fair, and just
    NOTABLE TRAITS: Large fortress
    KNOWN FOR ITS Greedy merchants
    CURRENT CALAMITY: …

  • Ruins of Ravinda

    Undhyrst Stronghold: This concentric castle has thick wooden walls with defensive battlements, and a small keep. It is in disrepair, and totally deserted.

  • Ruins of Nepharia

    Baleah Tower: This walled castle sits in the fork of a great river. It is in disrepair, and totally deserted. The castle is surrounded by the ruins of a small town.

  • Kinkaid Reaches

    Land of a thousand lakes

    Land of a Thousand Lakes

    Races

    Water & Air genasi, Tortles, Humans, Dragonborn, Bugbears, Sea elves, Merfolk, tritons, kobolds and winged kobolds.

    Monstrosities

    Hags, nymphs, ogres, Storm Giants, naga, …

  • Critical Hit Table

    Suffering a Critical Hit

    • Max all damage dice once
    • Roll all damage dice once
    • Add flat damage bonuses
    • Total up all damage from above

    Example Weapon: Longsword (1d8) …

  • Braxes

    Original City was raised by Alderhyde and the survivors escaped to form Braxes in the Land of a Thousand Lakes.  Very different from their hom terrain of scarce habitability with rocky and mountainous terrain they find themselves in lush …

  • Blacksmiths

    First-Rate Tools a Blacksmith owned by Euwas Kra genart

    Jewelry

    Majestic Quartz a Jewelery Store owned by Ordich Reddy

    General Store

    Squire's Market a General Store owned by Aria Oder

    Tavern

    Lovely Sugar a Tavern owned by Dudley McMahon

    Scroll-Potion

    Divine Ointments a Scroll and Potion Shop owned by Arlenda Reddy

    Crafting leveling

    On this article, I will propose a special DM option to allow magical forge and item improvement in your campaigns in a way similar to these games.

    1) The source of a magical forge

    Games such as Dark Souls& …

  • Murton Stronghold

    Drekkon's Rest:

    Keep / Small castle - started w/ 6 room points.  Private room for the master of the …

  • Korins Emporium

    Discounted prices 20%  (can be haggled to go lower)

    Common Items

    • Potion of Climbing
    • Normally priced: 180gp
    • Korin's price: 144gp
    • Spell Scroll Level 1
  • Castle Hasendale

    Large castle - 10 room points - Personal chambers for structure's owners, private quarters for 200 distigushed guests, …

  • Flash-Bang

    These alchemical devices were first created by gnome illusionists for use in adventuring but have spread throughout the world as a result of their utility.  Each is a 1-inch-diameter cylinder of thing wood or tightly wrapped paper about 10 inches …

  • Oath of the Inquisitor

    Tenets Of The Inquisition

    Inquiries. You are ordered by the Inquisition to investigate any suspicious act of Heresy anywhere it might be, no house shall be left unturned and no person shall be left unquestioned.

  • Dragon-Rider

    Dragon-Rider

  • Dragon Breath

    DRAGON BREATH
    5th-level evocation (sorcerer, warlock, wizard)
    Casting Time: 1 action
    Range: Self (15-foot cone or 30-foot line)
    Components: V, S, M (a piece of a dragon’s tooth)
    Duration: Concentration, up to 1 …

  • Dwarven Defender

    "Dwarven Defenders are the sponsored champions of all that represents Dwarf. Dwarven aristocrats, deities, guilds and royalty promote only the best to these positions. As the name would suggest, Dwarven Defenders embody the tenacity and resilience …

  • Halfling Outrider

    "Whether part of pastoral communities, or driven by wanderlust to travel, all Halfing's speak of the elite Outriders. Champions of their communities, Outriders patrol their lands and paths. They scout and warn their fellows of impending danger …

  • Maelstrom

    The Maelstrom

    This Maelstrom has existed for as long as anyone can remember and no one has been able to figure out how to peer into it. It sits in the middle of the vast ocean about 1000 miles from the western shores of …

  • The Dark Mere

    A dark tarn pools under the hill's slopes, surrounded by numerous smaller lakes.

  • Black Lake

    The darkest and most remote corner of the [[Glitterhame]]'s cavern system, the Black Lake is a large, winding cavern filled with water that drains from the Dark Mere through a submerged siphon.  From the lake, the subterranean river flows west …

  • Glitterhame

    Below the Mountain Door of [[Khundrukar]] lies Glitterhame, a large series of natural caverns in the heart of [[The Stone Tooth]].  The caverns are beautiful; the walls sparkle and glisten with flecks of semiprecious stone, and millennia of …

  • The Stone Tooth

    The eastern slopes of the Stone Tooth descend into a damp valley where water is trapped by the terrain.  A dark tarn pools under the hill's slopes, surrounded by numerous smaller lakes.   The Stone Tooth is home of the

    Khundrukar

    An ancient dwarven citadel owned by the long dead Durgeddin.

    Durgeddin's follows lived and worked in a series of carved halls and chambers beyond the [[Glitterhame]]. 

    Gods

     

    The First

    • The Nameless One

    Old Gods

  • Skull City

    [[The Boneheart Citadel]]

    105 fanatically loyal group of believers to Ezekiel.

  • The Boneheart Citadel

    Zeke's Citadel to Tyranius located within the protective Walls of Zyna's Defensible fortress in Skull City.

    10 unskilled hirelings

    10 Skilled hirelings:

    1. Priest (

      Fortress of Light

      Fortress of Light - 25% damaged

      1. Smithy - For 2 days worth of effort and half its listed price, any item on the Armor or Weapons tables may be made here by a properly-skilled hireling or character, after completing a …

  • Frostbyte Keep

    Major Castle

    SilentOnes Towers

    Fortified Tower

    Includes private rooms for up to 25 occupants, tightly-packed bunks for up to 100 visitors, acolytes, or staff; and a stables for free.  Default 3 room points.

    1. Stables -
    2. Alchemists Lab -
  • SilentOnes Stronghold

    Keep or small castle.  50 skilled hirelings / 50 unskilled.

    Private room for the master of the keep, as well as private rooms for up to 50 distinguished guests.  This structure may also house up to 450 servants or men-at-arms in …

  • Cloven Hoof Mighty Fortress

    Keep - up to 450 additional servants or men-at-arms over time.  6 room points & comes with an Warroom for Free

    Unique to this Keep: comes with 100 invisible servants, due to the armory they all act as the monster template 'guard …

  • Kusthys

    'Old God'

    Lawful Evil Goddess of the Tempest

    Portfolio: Destruction, Pillage, Conquest, Domination, Strength, Storm

    Domains: Tempest, War, Death

    Rontra

    'Old God'

    Lawful Good Goddess of Metal

    Portfolio: Metal, Craft, Inspiration, Invention

    Domains: Knowledge, Forge

    Shalimyr

    'Old God' (Believed to have been slain by Leviathan - a powerful Div)

    Chaotic Neutral God of Magic

    Portfolio: Magic, Lore, Secrets, Inspiration

    Domains: Knowledge, Arcana

    Eliwyn

    'Old God'

    Neutral Good Goddess of the Spirit

    Portfolio: Spirit, love, youth, growth, birth, , death, time

    Domains: Nature, Life

    Maal

    'Main God'

    Neutral Evil(?) God of Nature

    Portfolio: Entropy, Death, Beasts

    Domains: Nature, Death

    Morwyn

    'Main God'

    Lawful Good Goddess of Healing

    Portfolio: Healing, Vitality, Health

    Domains: Life

    Mother of Sammas

    Sammas

    First Born of the Womb

    Lawful Neutral God of Justice

    Portfolio: Justice, Law, Punishment, Truth, Vigilance

    Domains: Light, Tempest, Order, Grave

    King Tremok, Lord of the Ruby Blade

    Speech: Husky Hair: Pony tail Facial features: Bushy Eyebrows Characteristics 1: Scarred - left leg Characteristics 2: Picks at teeth Personality Trait: Vigilent

  • SilentOne DragonMage

    [[File:896981 | class=media-item-align-center | SilentOne_Complete.png]] "SilentOnes Stronghold":https://fifth-edition-gritty.obsidianportal.com/wikis/silentones-stronghold "SilentOnes Towers":https://fifth-edition-gritty.obsidianportal.com/wikis/ …

  • Glim "double-lock" Garrick

    Traits: The best way to get me to do something is to tell me I can't do it. The first thing I do in a new place is note the locations of everything valuable - or where such things could be hidden. Ideals: Charity - I steal from the wealthy so that I …

  • Taklinn Corak

    Taklinn was born in the mountains and, for most of his youth, was not around anyone of the other races. As part of Clan Corak, he joined a guild of craftsman at a young age and was taught the craft of making and maintaining weapons and armor for his clan …

  • Sij-ed-Din

    Sij-ed-Din is a powerful warrior who possesses a strange and powerful type of magic-power words. As a young man he was out hunter bear in the mountains and came upon a ridge overlooking a storm-ridden misty valley. This was a wondrous thing and he hand …

  • Ezekiel

    [[File:482214 | class=media-item-align-center | zeke.jpg]] [[File:787683 | class=media-item-align-center | Ezekiel.jpg]] [[Skull City]] "The Boneheart CItadel":https://fifth-edition-gritty.obsidianportal.com/wiki_pages/the-boneheart-citadel [[ …

  • Black Tom (The Panther)

    "Wait; when the moment is right, we will know." Highest assassin for the [[Shadow Mask]] Guild of the shadow-viel mountains. He'll only kill those who stand in his way and those whom he's instructed to. He doesn't worry with discussions but uses …

  • Karper Wolfmaster

    Attractive girl with bronze skin and black tatoos. Athletic build. From the Myst Wolf Clan 2 sisters and 1 brother - she is the youngest longbow throwing ax knife whip leather armor Speech: Gutteral Hair: Braided Facial features: …

  • Merdaye Wyny

    personality trait: I’m always chewing on a sprig of grass. When work needs doing, I do the work. ideal: A simple way of life. If it ain’t broke, don’t fix it! Bond: I want to find that special someone and raise a home full of children. Flaw: I am …

  • Shaven Von Kraven

    Often within close proximity to [[:bloodmoon | Bloodmoon]] Speech: slow and Low-pitched Hair: Streaked Facial features: Sideburns Characteristics 1: Missing Finger Characteristics 2: Scarred (Right arm) Personality Trait 1: Expressive

  • Ash Hellbringer

    ""Let the wind scream through our hair as we fall upon our foes!" Officer of a shocktrooper unit called the [[Black Wolves]]. Made up of mostly battlerager & frenzy barb type humans with a spattering of half-orcs. Well known for their battle-nets …

  • Morric Nar'Shan

    Not all are born warrior in the north. Not all can trace their lineage from son to father and onward back to a renowned warrior or prophet. Most are of humble origins, from humble parents. Origin: Morric Nar'Shan, Morric, son of Shan the Herdmaster …

  • Glugg Gro'Kegg

    My father was a brave but cruel Orc warrior whose overindulgent drinking habit earned him the name Kegg. While raiding a human settlement, he captured a human woman and brought her to live with the orcs as his concubine. He didn't speak common and never …

  • Vylarian

    Speech: Halting Hair: Thinning Facial features: Distinctive nose Characteristics 1: Shivers Characteristics 2: Unable to remember names Personality Trait 1: Pious & Generous

  • Lord Kasimir Ghalen

    Lord Kasimir Ghalen, put in charge over a small town with enough men at arms to protect the town from small threats and a sizable militia. He is the father of Camille Ghalen and the man who sent the town militia to attack a larger force with no support. …

  • Asier, The Savior of Brookgrove

    Born to a single mother, As a boy he grew to adulthood among the streetgangs of Alderhyde. Joined a missionary order of Samas at the age of 16, putting to work his near supernatural intuition regarding the treatment and prevention of plague and disease. …

  • Karnassius

    My whole life I've been considered an abomination for my gift. As a young child, I remember being teased and beaten by a group of boys in the neighborhood and I was never allowed to use my gift to retaliate, so I withdrew more and more throughout my …

  • Gethkin Cinderfel

    Gethkin spent years traveling with two companions, Niavara of the Winter Court, and Aislinn the Druid. They are considered the saviors of their world after defeating the evil winter witch, and stopping the Winter Court's Prince of Frost from bringing a …

  • Lausoseis the Infernal

    Speech: Squeaky Hair: Very long Facial features: Dark eyes Characteristics 1: Mutters Characteristics 2: Scarred Head/Face Personality Trait 1: Curious

  • Tarcoos the Demon

    Chief Elder and Leader of the Second Sons, Battle Lord of Tovarsic. Twin Brother to Tarnees, He excelled at all studies presented before him. He was raised and much praised through his youth as He was favored by both his parents and the elders to pass …

  • Shiroto

    [[File:559806 | class=media-item-align-center | blackstar_host.png]] Worships artrix / serves artrix His touch disintegrates random objects time fluctuates around him

  • Tabarr

    Tabarr's family bloodline took over the Stonebear tribe of Blackhand Bayou after Kegg Gro'Kegg seemingly betrayed the Stonebears. Tabarr took some of the strongest warriors the Stonebear tribe had in search of salvation, leaving _________ behind as the …

  • Old Yarrack

    "How heinously shall I rend you?" Gutteral speech - balding w/ a messy mutton chop beard. Old Yarrack has missing teeth. Old Yarrack is Ophidiophobic (afraid of snakes). Major traits: Foul language & reliable Minor traits: noble & sophisticated …

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    Level Features