Assassin

You focus your training on the grim art of death. Those
who adhere to this archetype are diverse: hired killers,
spies, bounty hunters, and even specially anointed
priests trained to exterminate the enemies o f their deity.
Stealth, poison, and disguise help you eliminate your
foes with deadly efficiency.
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain
proficiency with the disguise kit and the poisoner’s kit.
Assasinate
Starting at 3rd level, you are at your deadliest when you
get the drop on your enemies. You have advantage on
attack rolls against any creature that hasn’t taken a turn
in the combat yet. In addition, any hit you score against
a creature that is surprised is a critical hit.
Infiltration Expertise
Starting at 9th level, you can unfailingly create false
identities for yourself. You must spend seven days and
25 gp to establish the history, profession, and affiliations
for an identity. You can’t establish an identity that
belongs to someone else. For example, you might acquire
appropriate clothing, letters of introduction, and official looking
certification to establish yourself as a member of
a trading house from a remote city so you can insinuate
yourself into the company o f other wealthy merchants.
Thereafter, if you adopt the new identity as a disguise,
other creatures believe you to be that person until given
an obvious reason not to.
Imposter
At 13th level, you gain the ability to unerringly mimic
another person’s speech, writing, and behavior.
You must spend at least three hours studying
these three components of the person’s behavior,
listening to speech, examining handwriting, and
observing mannerisms.
Your ruse is indiscernible to the casual observer. If a
wary creature suspects something is amiss, you have
advantage on any Charisma (Deception) check you make
to avoid detection.
Death Strike
Starting at 17th level, you become a master o f instant
death. When you attack and hit a creature that is
surprised, it must make a Constitution saving throw
(DC 8 + your Dexterity modifier + your proficiency
bonus). On a failed save, double the damage of your
attack against the creature.

Assassin

World of Al'Dravin Zorzech