The Beast-Rider is a warrior in a barbarian tribe or clan which has a strong affinity for one type of animal. The animal is the totem of the tribe, and the Beast-Rider makes friends very easily with that type of animal and can train it into a riding beast…even if it's a type of animal not normally considered a riding-beast. In his own society, the Beast-Rider is the elite warrior, and he commands a lot of respect among his own kind.

If the animal ever dies, the Beast-Rider can choose another animal of the same type of his companion. The character must seek out another such animal, and may only be satisfied with the healthiest, strongest, greatest examples of this animal, then there must be some kind of binding ritual between beast and man (for example, a physical combat where the human must be able to saddle and ride the animal in spite of its spirited attempts to throw him.


Wisdom of 13 or higher.

Constitution of 13 or higher.

Proficiency in Animal Handling skill

Feat: Mounted Combatant

Character level 5th: at least 1 level of Barbarian, Druid, or Ranger

Complete a special task: Quest to befriend an animal capable of being a mount

Class Features

As a Beast-rider, you gain the following class features.

Hit Points

Hit Dice: 1d12 per Beast-rider level

Hit Points per Level: 1d12 (or 7) + your Constitution modifier per Beast-rider level

Proficiencies Tools: None

Saving Throws: None

Skills: Gain proficiency in a chosen skill that your mount is trained.

Equipment: None

Bonded Mount (Level 1)

The Beast-Rider gains an animal as his personal friend and mount. This animal is devoted to him and will risk its own life to save the character; and the character is expected to behave the same way towards his mount.

The mount gets the rider’s proficiency bonus added to its attack rolls, damage, trained skills, & DC's it provides on special attacks / abilities.

For each level of Beast-rider the mount will gain a hit dice of hit points (plus con).

As a bonus action the rider can allow it's beast companion to make an attack.

Animal Bond (2nd level)

The Beast-Rider has a telepathic rapport with his animal.

When in contact or visual line of sight with his animal, he can tell what the beast is feeling, even thinking if it has some intelligence; he and the animal can communicate with one another without appearing to. When the two are not within line of sight with one another, each will know the other's emotional state and whether or not the other is hurt; each will know the direction to travel to find his friend, and the approximate distance.

The Beast-Rider doubles his proficiency to all skill and ability checks related to the chosen animal.

Wade through War (3rd level)

The beast & the rider cannot be feared or charmed while mounted.  They also cannot be affected by exhaustion from non-magical sources (legendary endurance)

The rider does not suffer disadvantage when making ranged attacks while mounted.

Advanced Armor & Barding (4th level)

The rider gains proficiency in the next highest tier of armor for it's class.

The mount gains proficiency in barding

As a reaction to an attack on your mount, you can make an Animal Handling check and treat this result as your mount’s AC or if you have a shield, you can grant your shield’s AC to your mount as a reaction. You lose your shield bonus until the beginning of your next turn

Ability score improvement.

Bestial Fury (5th level)

The mount's attacks mark death to your prey.  The bonded beast gains advantage on it's attacks against a target the Rider has attacked.

You can now add your Strength or Dexterity modifier to your bonded beast's damage rolls and your Wisdom modifier to all of their saving throws. 



World of Al'Dravin Zorzech