Circle of the Hive

Variant Druid: Circle of the Hive
(Circle of the Land)
Hiveless druids turn to their connection to nature to fill
the void within themselves. This variant Circle of the Land
druid creates an echo of the golden song by reaching out
to the memory of the hive, and shaping magic with that
memory. The so-called Circle of the Hive druids gain
access to the Hive land for their Circle Spells class feature.
HIVE
Druid Level Circle Spells
3rd spider climb, web
5th conjure animals, fly
7th freedom of movement, giant insect
9th contagion, insect plague
Vermin’s Ward
At 10th level, you become immune to poison and disease.
In addition, you ignore movement restrictions caused
by webbing and gain advantage on saving throws against
being restrained. This ability replaces Nature’s Ward.
Variant Druid: Circle of the Swarm
(Circle of the Moon)
Hiveless tosculi who join the Circle of the Moon have
their own way of coping with their renegade status. Their
shape-shifting powers create a false hive song within. This
allows the Circle of the Swarm druid to access creature
shapes unavailable to druids of other races.
Insectoid Forms
Your wild shape feature works as the Circle of the Moon’s
Circle Forms with the following changes.

Your choice of forms is limited. You may use Wild
Shape to change into any insectoid, arachnid, or similar
beast (such as a crab), though you must still have seen
the creature to do so. In addition, you gain access to the
following list of non-standard forms (you must follow
the same CR and ability restrictions as outlined in Circle
Forms): ankheg, carrion crawler, death wasp (use wyvern
stats), giant rhinoceros beetle (use triceratops stats), and
swarm of insects (all variants). Other insectoid forms may
be available at your DM’s discretion.
Monstrous Wild Shape
At 10th level, you can expend two uses of Wild Shape at the
same time to transform into a bullette, chuul, phase spider,
or umber hulk. This ability replaces Elemental Wild Shape.

Circle of the Hive

World of Al'Dravin Zorzech