World of Al'Dravin
Elves can live to be a 1000 years old – at which point they go back into the forest, polymorph into a tree, and begin regenerating. Great calls can awaken these sleeping ancients. Ancients that make it this long often choose to remain in the form of the tree and walk the earth as Treants.
This is also why elves are extremely protective of their forests. Hapless humans that chop down a sleeping ancient do not know they are killing something with old knowledge.
The wildlands are populated and ruled by the elven race. Dragons act ask their mounts, guardians, and teachers now, as they have for thousands of years. They are ruled by a highlord who acts as a supreme king and all under him do his bidding. He rules over lords who rule cities and pay his yearly taxes with the goods of the subraces they rule over.
Elven race variants:
With such incredible long lifespans, one thing elves fear more than nearly anything is permanent maiming. Even some magicks are not powerful enough to restore limbs to those who have lost an arm or a leg through accident or misadventure. Thus, the elves nurture a number of crafters who work replacing lost limbs. There are very few of the elves who comprehend this extraordinary technology of theirs, for the design of artificial limbs is something beyond that of magic. Most elves do not understand invention or even the desire to create something not inherently magical, but the existence of these limbs proves that some few do, and do so very well.
Nevertheless, artificial limbs are exceptionally rare. Since they must be individualized and their creation often takes years, they are not typically found lying about a dungeon. more likely they will be discovered on the skeletons of elf warriors, or in those places where warrior elves once fought. regardless of whether their skeletons have turned to dust over the ages, their magical limbs remain.
with extensive retooling, these devices can be worked so that they fit other races who have lost limbs. likewise, if a pc can somehow convince the elves that it would be in their best interest to forge a limb for the PC, he or she might gain one. Otherwise, the chances of finding a device such as these are practically nonexistent.
Made of Mithril or an especially strong alloy, artificial limbs can duplicate nearly any action the original flesh-and-blood limb could perform. They are more versatile, however, for they can be fitted with special attachments that enable their owner to execute myriad functions.
Artificial feet, for example, could have the toes replaced with spikes for ease in climbing or use as a secret weapon during combat. Fingers can be replaced with a variety of tools and picks for locks, or they can be combined to form a single, deadly blade. Possibilities are limited only by the imaginations of the crafter and the character, by the application of good sense, and by the realities of engineering the devices. Finally, if they are of particularly fine make, they can hold an enchantment.
Internal organs cannot be replaced, however, they can rebuild a person if his or her vitals remain intact.
Elves neither revere nor respect those who have lost many limbs. Their generals and those of the warrior houses may wear up to two artificial limbs without shame; anyone injured beyond that point must, to the elven mind, be a total incompetent.